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The theme for the next Memory Insufficient will be religion and games history. The word 'religion' can refer to specific organised institutions past and present, or it can more broadly refer to systems of thought about death, uncertainty, ethics and higher powers.
You could, for example, write up a history of games that simulate systems of spirituality, or you could write about how religions are represented in a game about history, or analyse how religious movements in history have used play as part of their practices, or any other permutation imaginable.
Any kind of history will be accepted: social, biographic, documentary, personal, descriptive or polemical. Submissions are unlikely to be rejected for being ‘not history,’ because nobody has the authority to decide what that means. Likewise, nobody has the authority to decide what a game is. Digital and non-digital games are both covered.
This issue will be guest-edited by Amsel von Spreckelsen alongside regular editor Zoya Street
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