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Enrollment open for all September 2013 workshops! New workshop announced. New Podcast! Feature Instructor Spotlight! And more!

New Workshops!

Come join our Feature, Games, Rigging, or our new Creature, Motion Capture, or Modeling for Animators Workshop  and have the opportunity to learn directly from the most talented and inspiring animators in the world!
 
Join The Team Now
Feature Animation Workshops            Creature Animation          
Games Animation Workshops             Motion Capture 
Rigging Workshops                 *           Modeling for Animators 
                                                        
 

Hugo & The Creature Workshop

We are thrilled to announce that our new games character Hugo will be ready for the creature workshop in September!

The workshop will focus on creature animation and how to build strong action performances for great in-game or cinematic experience. Our experts will share their extensive knowledge about creature locomotion, anatomy, personality, body mechanics, and performance just to name a few.

Begins in September
Apply Now 
Workshop Breakdown
Promo Video

Performance / Motion  Capture

With Director Brent George

Designed with animators in mind, this class will deliver the essential skills and provide a startup toolkit in order to hit the ground running in a production environment.  Motion Capture is quickly becoming an industry standard and is in growing demand. What better way to learn than form the industry's leaders!

Begins in September
Apply Now
Workshop Breakdown
Workshop Page
The Interview

Surface & Lighting for Animators!

Starting September of this year, iAnimate will introduce our new 'Surfacing & Lighting for Animators' workshop. This workshop is designed to help animators give their shots that professional feature film look. You will learn the process of lighting, texturing, and post work to get your shots "Reel ready". We all know at the end of the day it's your animation that will speak for you, but this workshop will help you put your work in the best possible light (PHUN intended).

Keep your eyes on our Blog/Twitter/Facebook in the coming weeks, for more information on this exciting workshop.

Pixel Challenge

For those who missed the master class, we will be posting the recordings very soon but in the mean time, let's congratulate Brett Pascal, Cameron Feilding, David Hubert, Richard Arroyo, Richard Lico and  Ted Ty  for the amazing job they did in Quebec City.

Videos Coming Soon!

Game Instructor Spotlight

Richard Lico, is currently Senior Art Lead at Bungie studios where he is responsible for the overall character animation technology and working with the art director to set the animation vision on Bungie's Destiny. Lico  has been animating, designing, or leading over 10 shipped games, including Halo: Reach, the Condemned series, X-Men: Legend, Jedi Knight, etc... and  will be back in September. You can apply to his group now.

Six Part Video Interview
E3 Trailer of Destiny
Current Show Reel

Podcasts Interviews

We have interviews with industry professionals and other guests that pertain to our field. Follow us through iTunes or on our website's podcast page that has additional info and pictures.

Newest Podcasts
The Last Of Us with David Lam
Feature to Games with John Paul Rhinemiller
 

Video Interviews on Vimeo

Check out our two latest interviews and stay up to date with our video interviews, you can follow us on Facebook and Vimeo.

Latest Videos
Senior Animator, Cameron Fielding at Pixel Challenge
Senior Animator, Ted Ty at Pixel Challenge

New JRA Webinar series 4
Mechanics to Music

In this 10 part series, entitled "Mechanics to Music", Jason will be animating live for 2 hours and animating a shot in each 2 hour session. This will all be set to an original rock song by his band Dark Chapter. These broad mechanic type shots will consist of intense acting and will include dramatic moving cameras. He'll be using our iAnimate rigs in the process. You can find out more about it by visiting the Series 4 page on his jasonryananimation.com site.
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