Often more nuanced than meets the eye, choosing what level of interaction to show stakeholders can be influenced by many different factors. This month we take a closer look at one model for overcoming the challenge of presenting interaction.
In this two-part article, Taylor Shachet discusses a framework for considering different kinds of fidelity and points out scenarios where different levels of fidelity are appropriate. Hoverstate
Sharing and delivering interactive designs can take a variety of formats depending on what you are trying to accomplish, and who you are delivering to. TutsPlus
Prototypes are an essential tool when designing, testing, and validating mobile systems. Read our take on prototyping tools across two primary categories—those focusing on screen flows, and those focusing on complex animations. Fuzzy Math