Mobile
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March 11, 2016
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I am very excited to host Raj Talluri - Senior VP of Qualcomm for Internet Of Everything (IoE) at the 500 office. Raj runs all IoT products for Qualcomm and was chosen as No. 5, in Fast Company’s list of 100 Most Creative People in business in 2014. He has been granted 13 U.S. patents for image processing, video compression, and media processor architectures. Come join us on March 24 -> https://www.eventbrite.com/e/500-mobile-collective-featuring-raj-talluri-svp-qualcomm-internet-of-ev...
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Jacob Kastrenakes
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Verge
Nest products have had to share a single account (and password) with everyone who they wanted to have control over the products, be it a thermostat, smoke detector, or camera. With this update, several people can have control over the same products. It's still just meant for the primary homeowners, however — at this point, there are no parental controls.
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Ingrid Lunden
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4
Project Link is described by Mozilla as “our personal user agent that understands your preferences for how you want to interact with the world of devices in your home, and automate your connected world for you.”
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Andrew J . Hawkins
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Verge
Lyft is also expanding its API program, in which developers can use Lyft's application program interface to embed a button in their apps to hail a Lyft car. Today's announcement is a sign that API integration is quickly becoming yet another space for these two ride-hail giants to compete with each other.
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Paul Sawers
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Venturebeat
The group calls feature is genuinely useful, though Skype already offers such a service, albeit with a limit of 25 people. Granted, group calls of 200 people could by super fun for groups to comment game plays.
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Dean Takahashi
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Venturebeat
Clash of Clans, which debuted in August, 2012, accounted for the bulk of that revenue, though Supercell didn’t say how much. The game was ranked at either No. 1 or No. 2 during the course of 2015 on the top-grossing list. It’s not official, but it’s pretty clear that Clash of Clans is the most successful app in the world.
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Lucas Matney
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Techcrunch
Virtual reality has seen a rise to prominence in the last couple years thanks largely to the efforts of Oculus, HTC and Sony in producing gaming platforms that are all seeing consumer releases in the coming months. Compare the $1.1B of the last couple months to 2015’s $692 million in funding and you see the dramatic increase in raising in this space.
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