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G4C Student Challenge
now open for submissions!
 
We've opened the submission portal for middle and high school students participating in the Games for Change Student Challenge. Games must be submitted by April 30.

If you know a middle or high student in New York City who likes to code, please help spread the word! There’s still time to prototype a game for the chance to win prizes, such as paid internships, design classes, and gaming gear.

The G4C Student Challenge is open to all middle and high school students enrolled in NYC public schools. Games must be playable on a web browser, and address one of the five Challenge themes: Animal Welfare, Smart Cities, Civic Journalism, Literacy or Youth Justice.

For more information on eligibility and submission guidelines, visit the Student Challenge website.

The G4C Student Challenge is expanding!
We're planning to bring the Challenge to additional U.S. cities in the 2016-17 school year. If your organization is interested in getting involved or supporting this program, please email Project Director Sara Cornish.

 
 
Play social impact games
and meet their creators
 
It's back! We're co-hosting our second Demo & Play Night with our friends at Playcrafting NYC. You'll get to hear developers talk about the process of making their games and then get to play each game too. Join us March 31 from 6 p.m. to 9 p.m. at Microsoft's NYC headquarters.
 
That Dragon, Cancer Numinous Games
An immersive narrative videogame that retells Joel Green’s four-year fight against cancer through about two hours of poetic, imaginative gameplay that explores faith, hope, and love.
 
1979 Revolution: Black Friday iNKStories
1979 Revolution: Black Friday is a choice-driven, narrative game that brings players into the gritty streets of Iran in the late 1970s, as Reza, an aspiring photojournalist. Deemed "a truly revolutionary game" by The New Yorker, 1979 Revolution is set for release on April 5.
 
Save the Park Games for Change / Schell Games
Save the Park is a collaborative endless runner game that inspires players to volunteer in National Parks. The game was created through a grant from American Express as part of the National Parks Centennial Celebration.
 
MicroRangers The American Museum of Natural History
An augmented reality game designed to be played on a mobile device while at the American Museum of Natural History. Players team up with scientists and microscopic lifeforms to fight global threats to biodiversity and the 6th Extinction!
 
SenseU Catt Small
A decision-based game that teaches young adults about sex and positive body image. As a college resident advisor, players guide classmates via a text messaging interface and learn about sex in a consequence-free space.
 
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