Learning games are always a cornerstone of the G4C Festival, and this year, we’re proud to present related programming and talks from leaders in the sector.
Angry Birds Transforming Education
Hear from the team behind Rovio Fun Learning and Angry Birds Playground, which aim to transform education through deep research, play-based education, and legions of Angry Birds players worldwide. With partners such as NASA, CERN, and the National Geographic Society, Angry Birds maker Rovio aims inspire children and feed their curiosity with wonders and challenges of the world. Speakers: Peter Vesterbacka, Sanna Lukander, and Lauri Jarvilehto.
Social-Emotional Learning Games:
Why they’re our future
Leading social-emotional learning (SEL) game developers share the most broadly scaled, effective, and innovative games. Come away with a thorough knowledge of how SEL games bolster achievement on the Common Core and 21st-century skills, what’s next for research in this fast-emerging field, and what strategies can be taken for scaling these games in K-12 and informal learning environments nationally.
Scientific Exploration with NOVA Labs:
Real science, real data, and you
See how NOVA’s latest production, Evolution Lab, tackles the big ideas and misconceptions about evolution and attempts to counter the efforts being made in some states to remove the teaching of evolution in science classrooms by working with their outreach partners. This talk also takes a broader look at collaboration among scientists, game developers, and content producers in creating the NOVA Labs platform.
From Concept to Market:
Building games for schools
Filament’s PLEx Science suite of games is one of the few major commercialization efforts in the games-based learning space. Hear about the entire life cycle of a contemporary learning game – from development to research to launch – and about the philosophies and practices of the largest dedicated learning games developer in the U.S.
A Federal Perspective on Social-Emotional Learning in Game Development
Most learning games focus on teaching educational standards, but games can also help players build empathy and challenge stereotypes. Russell Shilling, the executive director of STEM at the U.S. Department of Education, will discuss government-funded game-based learning efforts, as well as current research into SEL games, why these games are important, and how federal agencies are addressing critical issues of emotional intelligence.
That's not all. Also watch for...
  • Networking: Sign up for one-on-one meetings with learning games leaders at Meet the Experts.
  • Senate Immersion Module: Play a live simulation of the U.S. Senate with 99 other attendees, in a game originally designed for students and visitors at the Edward M. Kennedy Institute.
  • Town Hall: Bring your burning questions to learning games developers at a lively moderated session, followed by a Q&A.
  • Games: Our arcades will highlight examples of the most innovative learning games, both physical and digital.

Early-Bird Deadline is Tomorrow:
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The best prices on Festival passes end on Friday, February 20 at 11:59 p.m. ET.
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