Las Vegas, a weekend of technology and software showcases, flying robots and the opportunity to network with creatives across design, editing, production, producing and media management. Must be NAB Show 2015.
While we weren’t there in person, Las Vegas is a far cry from the shores of Camden, we still had our eyes on the game and we’ve collected some of our favourite announcements from last month’s show below:
Mobile Editing on the Go
Sticking with their mission statement of, radically simple media management , Axle Video have taken another step in the content creation and management game with their latest app, the Axle Edit, which allows for quick and easy editing on the go.
Marketed to Journalists and Producers, the app turns your iPhone or iPad into an easily accessible editing suite. You can quickly create your project on site, play your media back in low resolution and then render in high-res format on the axle server.
FCP 10.2
While Apple wasn’t officially at NAB 2015, they made themselves known by releasing a new version of Final Cut Pro which now allows for 3D titles to be created. Also new is the ability to view up to four video scopes at the same time and create smart libraries for quick and easily accessible media.
MAYA 2016
Autodesk have given their animation tool Maya a revamp with a reorganised interface, a rehaul of menus and added claims that it’ll also be faster to use with animations utilising both CPU and GPU.
There’s also been improvements upon the Mudbox sculpting tool, liquid effects platform Bifrost, and XGen, which replaces the hair sculpting tool previously known as Maya Fur.
No news on an official release date yet but the improved animation uses and performance has animators hot under the collar.
Foundry Nuke Updates
Nuke Studio made a number of announcements at this year’s NAB with an upgraded version of Nuke Studio with multiple enhancements included such as
simplified blending modes in the timeline and sped up
editorial effects for adding insets and product logos.
They also announced that they’ve released the non-commercial version of the Nuke compositing as free software, while the features are somewhat limited, the
opportunity to pick up the software for free with the main
creative features still in place is excellent news.
The Foundry has also been building upon Nuke and
previewed VR/ AR content creation tools aimed at creating live-action immersive content, which they previewed via the Oculus Rift (which we reported on in our last newsletter.) In partnership with 30 other media players, they demonstrated the calibration and stitching of live action 360 footage from multi-camera rigs.
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