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The Innovation Power of 'Show Me'

Funny ToesIt’s pretty easy to dismiss an idea when you hear it the first time. Our natural instincts don’t make it easier for us. Humans tend to fear novelty, which may pose a danger for us.

I know myself well enough that my initial reaction is most often “No way” and it requires my awareness and a lot of effort to stop myself in the tracks of saying that. The good thing is, there is a remedy to our natural instincts when it comes to innovation.

When somebody comes with an idea, instead of dismissing it, respond with a simple and honest “Show me!” And then open yourself up for an unbiased look at a new idea. Read more in my blog The Power of 'Show Me'. And this one talking about more of that phenomena titled Words that kill innovation.


The InnovationInnovation paradox, how large companies do innovate but then kill themselves with stopping their own innovators and killing their new products, will not disappear any time soon.

An article by BRW recounts the story of the young Kodak engineer Steven Sasson, who built the first digital camera. In 1973. But his manager made him actually stop the project and hide it. If you are interested in how this story unfolded, see a picture of the prototype, and learn that this very prototype is now on display in Smithsonian’s National Museum of American History. And President Obama awarded Mr. Sasson the National Medal of Technology and Innovation at a 2009 White House ceremony. And yes, Kodak filed for bankruptcy in 2011.

Articles I liked (or wrote) around INNOVATION:

  1. Bloomberg View: This is an innovative headline
  2. The Guardian: Documents confirm Apple is building self-driving car
  3. BRW: In 1975, this Kodak employee invented the digital camera. His bosses made him hide it.

Design ThinkingDesign Thinking is a human-centered, empathy-based approach to innovation that draws from the designer's toolkit to integrate the needs of people, the possibilities of technology, and the requirements for business success. The emphasis of this definition is on human-center and empathy.

Well, and very human is this poster that you can find all over Design studios with language that is not appropriate for most corporate cultures. But then, an occasional and heart-felt "F**k" may keep you focused.

Articles I liked around DESIGN THINKING:

  1. Harvard Business Review: How Indra Nooyi Turned Design Thinking Into Strategy: An Interview with PepsiCo’s CEO
  2. Harvard Business Review: Design for Action

GamificationGamification is the when business and games have babies. And the result is higher productivity, increased employee satisfaction, and happy customers.

And just a week ago Microsoft jumped on the band wagon and bought the company behind FantasySalesTeam. As it turns out, the millennial generation of sales reps reacts much better to this type of motivation than what you used to do in the past. We published a comprehensive report comparing 24 gamification sales platforms. We offer now a 50% discount on the report with the discount code EGC50. the report is available with a Single, 5 User, and Enterprise-Wide license.

Articles I liked about GAMIFICATION:

  1. Campus Technology: Achieving Student Success Through Gamification
  2. VentureBeat: Microsoft acquires FantasySalesTeam, a gamification platform to incentivize sales teams

NSFW - Mind controling water arts!

Eunoia IIToday's NSFW - internet lingo for Not Safe For Work - is a digital mind-control arts project by Korean artist Lisa Park. Using an EEG headset, she manipulates through her thoughts speakers, that themselves start resonating on the water filled metal plates surrounding her.

In a first project Park sorted the data into five emotions—sadness, anger, desire, happiness, and hatred, one per plate. Her new project Eunoia II is outfitted with 48 vibration pools, inspired by the 48 emotions philosopher Baruch Spinoza outlined in his book, Ethica, like frustration, excitement, engagement, and meditation.

You can watch the video here.

Do more emotional thinking!

Mario

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