Welcome to Issue 2 of the Failure newsletter. Firstly I would like to say thanks for signing up to the newsletter. These newsletters are sent out on a bi-weekly basis and we hope that you enjoy the closer look at Failure over the coming weeks and months as much as we enjoy sharing it. For those of you that signed up after the release of the first issue you can read back on past issues by going here.
A discussion on what Failure is and how it fits within the RTS genre of games along with a closer look at how we're trying to make the experience feel different while still making it feel familiar enough for you to pick up and play.
We take a closer look at how Natalie our 3D artist is working on creating variety using the simple hex shape and we have the first early Concept from Mike showing off the first sector of the NeuroNet that you'll have access to, The Public Sector.
A run down of what was covered in our first twitch stream and a quick look at how multiplayer matchmaking is currently implemented and what we have planned for down the road.
Help us build our community and win yourself a cool Failure T-Shirt.
Before we get on with this weeks content we would like to say thank you for all those that have pledged their social support on Thunderclap in order to get the word out about this new newsletter. We really appreciate the help. For those of you that haven't but want to lend a hand, please click the below image to be taken to our campaign. We've got just two days left and really need to get to 100 supporters. Your help would be invaluable!
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