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Startup Digest

Wearables

February 17, 2017

This week: IBM's wearable hub, a panic ring, and wearables for theme parks.

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Wearables Startup Digest is curated by:
Aashay Mody

Aashay Mody - Business Development & Strategy

Contact Aashay Mody at aashay.mody@startupdigestmail.com

Ashish Aggarwal

Ashish Aggarwal - M&A and Corp Dev at Opera Software

Contact Ashish Aggarwal at ashish.aggarwal@startupdigestmail.com

Learn how to become a Diversity Leader and actions you can take to improve diversity and inclusion in your company!

We surveyed nearly 700 founders of tech startups from around the world to gain insight into the challenges they face when working to build a diverse and inclusive company. Diversity Leaders take key steps in specific areas to create an inclusive environment: Mentoring and advising, hiring practices, professional development, pay and performance, and flexible benefits. Learn how you can become a Diversity Leader.

Go Out and Play – Interview with Anne Beuttenmüller, Niantic

WT | Wearable Technologies

For Pokémon GO fans, this is a quick read about the idea behind Pokemon GO and the use of wearables in Niantic products.

IBM's Hub for Wearables Could Have You Out of the Hospital Faster

CIO

Researchers at IBM have developed a hub for wearables that can gather information from multiple wearable devices and share it with a doctor, potentially cutting down on the time patients need to spend in a hospital. The gadget, which IBM has dubbed a 'cognitive hypervisor,' funnels data from devices such as smart watches and fitness bands into the IBM Cloud. There, it's analyzed and the results are shared with the user and their doctor.

Connected Sportswear Brings Wearable Computing To Lacrosse

PSFK

A new version of sports wearable technology startup SNYPR’s connected wall ball app recently made its debut in Baltimore’s U.S. Lacrosse Convention. Kicking off the unveil through a nation-wide Wall Ball Challenge sponsored by Under Armour, thousands of players competed to record the highest number of reps for a chance to receive various prizes from the sportswear giant.

How Levi’s, Macy’s and Intel Approach Fashion Tech

WWD

Google and Levi’s aren’t the most obvious of partners, but their coming together is the stuff of which Silicon Valley stories are made. As Paul Dillinger, vice president of global innovation at Levi Strauss & Co., tells it, two-and-a-half years ago, Levi’s president James Curleigh sat down to dinner with Google’s Advanced Technology and Projects group. The group’s purview was to “make epic stuff,” and part of that was taking on what a successful wearable looked like.

Nimb Panic Ring is a Wearable Safety Alert System

TechCrunch

Nimb is a wearable security system disguised as a ring. The idea is simple: A ring with a panic button sends emergency alerts via Bluetooth to pre-set list of contacts on your phone, including friends, family members, first responders, people nearby and other people you can specify inside the Nimb app. You can pre-order it now for $129. Once fully in production, the price will be $149.

#Trending: Wearables for Tourism and Theme Parks

Wareable

Visitors at Walt Disney World Resort can use the RFID band to do get entry to the park, opening their hotel room and even use it for Fastpass+, letting them make reservations for rides and attractions. Universal Orlando also revealed its TapuTapu wearables that guests will be able to use at its new Volcano Bay water park to virtually wait in queue and interact with "totems" around the park.

The Psychology of Wearables and Wearable Technology

Toptal

The way people interact with new, not-seen-before technologies is more bounded to their cognitive processes than it is to your designer’s ability to create stunning UI. New, often unpredictable patterns emerge any time a person is presented with a tool, a software or an action that he has never seen before. When approaching a new technology, it’s vital to understand how users experience and relate to that technology. In particular, a reality check is often needed to recognize how users actually use the technology in spite of how they’re “supposed to” (or expected to) use it.

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