LoL just debuted a radical new feature that has massive implications for competitive game play. In a recent match between FlyQuest and Cloud9, a visual bug impaired the game and a pause was called. At that time, LoL used a new feature they are calling Chronobreak to rewind the game to right before the incident. The game then continued until the end. While LoL has said they will only use this new feature when a bug impacts gameplay, this is clearly a great new tool that will prevent total game replays and provide gamers a fairer way to deal with bugs.
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