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This issue is focused on the topic museums and digital tools, where applied games and persuasive applications can be used effectively, but also can become a source of problems, as presented in this interesting 2017 talk by Brera museum's director James Bradburne Making works work: Listening and learning in the Museum.
This said, I have some positive examples presented below :-)
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A framework for games in museums
Museums are research institutions that often have a multi dimensional mission: research, preserve, teach, communicate. In this talk I did with Alice Filipponi we defined a conceptual and methodological framework for such projects based on two concrete examples, Autography and Opera Kidz. We tried to keep in focus the core problem: the learning experience.
Opera Kidz is a digital application that makes kids both play and explore the museum. See here a game play preview.
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Design Your Applied Game: A Workshop
At the Museum Digital Transformation event, I also held a workshop Designing An Applied Game For Your Museum. Here are all the slides I used as support, the PDF of the exercise booklet I distributed and some more sample material.
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More research on digital for humanities
For those who read Italian, this is a presentation of the research behind our game design model for a game on Boccaccio's Decameron.
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What am I studying and writing?
Some links for filling all that free time of yours.
I found this book Teach Like a Champion on teaching techniques to be a remarkable source for designing better games for learning.
What would you get if you designed the scientific paper from scratch today? A stimulating reflection.
Exploring emotions with games: Florence.
A beautiful zine on How do we learn? by the unstoppable Nicky Case.
At Open Lab Games we are also working on a narrative game on football which is coming out nicely - a testing ground for refining narrative storytelling with games. It could be fun even if you hate football!
Hear you soon,
Pietro
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This is On Games: Learning and Beyond, Applied Games Newsletter #8, March / April 2018.
Former issues can be found here.
I write on Medium here.
I write on Gamasutra here.
Design A Game website
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