Articles of Note
“It’s my belief now that the “outcomes over outputs” refrain is more of a proxy discussion for a couple [of] deeper discussions around incentives, pull vs. push management, coherence, psychological safety, transparency, building trust and autonomy as a team, strategy, and focus. It’s the convenient, no-brainer, never-lose tagline. Who doesn’t want outcomes? But when we frame these other questions, it gets more nuanced.”
“Building an MVP and launching a product is actually the easy part. It’s much more difficult to manage a product in its maturity or decline stages, so I wanted to tackle the challenges of a product that’s past its initial growth stage, and share some tips”
by Jonathan Courtney (@Jicecream)
“For your first sprint, pick some of the most curious and enthusiastic people to work with. A critical mass creates change faster, of course, but at the start it’s enough to get a small amount of people that will enthusiastically spread it. When you get to the second sprint, combine people who’ve done it before with people who haven’t.”
by Tomer Sharon (@tsharon)
“Atomic Research is an approach to managing research knowledge that redefines the atomic unit of a research insight. Instead of reports, slide decks, and dashboards, the new atomic unit of a research insight is a nugget. A nugget is a tagged observation supported by evidence. It’s a single-experience insight about a customer’s experience … Atomic Research solves four serious problems and challenges many organizations face.”
“The purpose of a Product System is to help the team form a shared mental model of their product and elaborate a common language to ideate and build. Think of it as a lightweight scaffolding you can use to iterate, rather than static documentation. Startups can use their Product System as a canvas to keep perspective on who they are and what they’re doing. Grown products can use it as a template to re-organize existing knowledge.”
Worth Another Read
“I think that an important part of sprint zero is defining the user experience vision. There should be an agreed and common user experience vision so that everyone is singing from the same hymn sheet. The vision might be expressed in the form of a vision statement, a problem statement, a product review or even as a possible press statement following the launch of your new site or product (just don’t make it too fantastical). The user experience vision should continually inform the design — don’t just create it and let it gather dust somewhere.”
Leading Experience 2018 Redux
There were a bunch of fascinating sessions at this March’s Leading Experience conference. We think you’ll find these of especial interest:
If you liked these check out the other sessions and Adaptive Path’s write-up of the event.
Something for You To Watch
(Steve Portigal, 37 mins)
“When you’re in the field think about improvising as working from a script that has been created on the fly. Of course improvised performances don’t always proceed gracefully and sometimes they come to an awkward halt but improvisers don’t consider that a failure and neither should you. These awkward moments can happen despite doing everything right. So if the script that you start with falls flat, you can begin creating a new script. Pivoting to a new conversation.”
(Johanna Kollmann, 30 mins)
“Johanna explains that everything around us is a system: Our development teams are a system and our products become one as soon as users interact with them… and systems can be mapped and modelled in incredibly powerful ways. More importantly, systems lend themselves well to a process of continuous improvement, so all product people can benefit from understanding systems, knowing how to map them, and knowing how to change or influence systems.”
(Vicky Brasseur, 40 mins)
“Just because failure happens doesn’t mean we can’t do our best to prevent it or—at the very least — to minimize the damage when it does. As a matter of fact, embracing failure can be one of the best things you do for your system. Failure is a vital part of evolution. By learning to love failure we learn how to take the next step forward. Ignoring or punishing failure leads to stagnation and wasted potential.”
Upcoming Events
Advanced Lean Startup, 31 May - 1 June, Milan
A Tale of Two Decisions: Scaling Design Decisions, 5 June, New York
Product Camp Poland, 7-9 June, Gdynia
UX Scotland, 13-15 June, Edinburgh (10% off with code Adrian)
Enterprise UX, 13-15 June, San Francisco
Agile Australia, 18-19 June, Melbourne
How to Achieve Product-Market Fit, 21 June, Palo Alto
RebelCon, 21-22 June, Cork
User Research London, 21-22 June, London
UXPA International Conference, 26-28 June, Rio Mar
The Lead Developer, 27-28 June, London
UX Bristol, 13 July, Bristol
Mind the Product San Francisco, 16-17 July, San Francisco
Design and Content, 25-27 July, Vancouver
Agile2018, 6-10 August, San Diego
UX Week, 21-24 August, San Francisco
UX Australia, 28-31 August, Melbourne
Refresh 2018, 7 September, Tallinn
Product Innovation Summit, 27-28 September, Boston
EuroIA, 27-29 September, Dublin
Industry, 1-3 October, Ohio
Business of Software USA, 1-3 October, Boston
MWUX, 11-13 October, Chicago
Agilia Budapest, 15-17 October, Budapest
World Usability Congress, 17-18 October, Graz
Leading the Product, 18 October, Melbourne
Mind the Product, 18-19 October, London
Leading the Product, 23 October, Sydney
DesignOps Summit, 7-9 November, New York
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