The Khronos Group Releases OpenVG 1.1 Lite
Khronos® publicly released the OpenVG™ 1.1 Lite Provisional Specification for advanced 2D vector and raster graphics, with conformance tests placed into open source under the Apache 2.0 license. OpenVG 1.1 Lite enables this high-quality 2D vector graphics API to be fully accelerated by any OpenGL® ES 2.0-compatible GPU for the first time, significantly increasing the range of devices on which it can be deployed. The Provisional Specification is released in markdown format on GitHub to enable the developer community to provide input and feedback before the specification and conformance tests are finalized.
The OpenVG 1.1 Lite specification relaxes the accuracy requirements of stroke path rasterization and normalizes the stencil/blending modes of OpenVG 1.1 so that they can be directly accelerated by any OpenGL ES 2.0-compatible 3D GPU, while maintaining high rendering quality. With this update, OpenVG can be even more widely deployed on almost any existing or new 3D-accelerated devices and platforms. Read more...
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ETSI signs MoUs with Khronos and OARC for Augmented Reality
ETSI has signed two Memorandum of Understandings (MoUs) with The Khronos Group and OARC (Open AR Cloud Association) to allow the exchange of views and expertise between ETSI and both organizations to further develop interoperability of AR components, systems and services necessary to enable a thriving ecosystem with a diverse range of technologies and solution providers. Read more...
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IN THE NEWS
A Q&A with 3D Commerce Working Group Chair Shrenik Sadalgi
Question: How is Wayfair preparing to use Khronos-based technology to improve customer experience?
Shrenik: There’s a ton of stuff that we (Wayfair Next - Wayfair’s R&D team) are excited about! When my team and I think about what’s next, we try to think about it in two broad timelines – Near Future (things that will pan out within the next 5 years) & Far Future (things that will pan out in 5+ years). Here are some of the technologies that we anticipate will affect the way consumers interact with retail (from near-future to far-future). Read more...
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Ghost Recon Breakpoint gets Vulkan support on Windows
Alongside Title Update 2.0.0, released on March 24, Ubisoft announced the update brings Vulkan® API support to Tom Clancy’s Ghost Recon Breakpoint on PC. The transition allows users to choose between DirectX 11 or Vulkan when launching the game. Read more...
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Godot Engine - Vulkan Progress Report #7
The latest Vulkan progress report gives updates on Node Renames, New Screen-Space Reflection, New Subsurface Scattering, Reworked Shadow Bias Settings, Soft Shadows, and more. Get all the updates...
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Diligent Engine v2.4.e released with Vulkan support on Android
Diligent Engine is a modern cross-platform abstraction layer for Vulkan, OpenGL®, OpenGL ES™, Direct3D11 and Direct3D12. In release v2.4.b, Diligent Engine enabled MSAA and bindless resources, implemented GPU queries, added new tutorials as well as made major improvements to code quality assurance by enabling automated unit tests, format validation and static code analysis. Read more...
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xrdesktop 0.14 with OpenXR support is here
Collabora announces the 0.14 release of xrdesktop, the Open Source project which enables interaction with traditional desktop environments, such as GNOME and KDE, in VR. The most exciting improvement is that xrdesktop is now able to run on XR runtimes providing the OpenXR™ API, which enables running xrdesktop on a full Open Source stack with Monado. Read more...
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The Half Life: Alyx Workshop adds a native Linux version of the game using Vulkan
The Half Life: Alyx Workshop update adds a native Linux version of the game using the Vulkan rendering API, as well as optional support for using Vulkan on Windows. Read more...
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Ray-Tracing in a Weekend with SYCL: Basic Sphere Tracing
C++ Ray-Tracing in a Weekend by Peter Shirley is a great resource to start learning about ray-tracers and how to implement one, and at the same time providing all the source code in a GitHub repository. Read more...
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NVIDIA Announces Nsight Graphics 2020.3
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Steam Beta adds Vulkan Shader Processing
In the latest Steam Beta from May 25, it wasn't actually mentioned but there's a new option you can enable in the Shader Pre-Caching settings to "Allow background processing of Vulkan shaders". So it will process in the background and then when you go to click play, if it's not done on that particular title it should then kick into full-gear and attempt to process before loading the game. Read more...
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Path of Exile Releases Beta Vulkan Renderer
Grinding Gear Games released the 3.10.2 Patch for their title, Path or Exile. It includes a Beta version of their Vulkan renderer. This alternate renderer provides much more consistent performance than the DirectX 11 one, especially when under high CPU load. Read more...
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For the latest Khronos news, visit the news archives
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UPCOMING EVENTS
Exascale Computing Project presents, SYCL: Introduction and Best Practices
June 10, 2020
Virtual
Exascale Computing Project (ECP) offers one-hour webinars on topics in scientific software development and high-performance computing, approximately once a month. The June webinar is titled SYCL™ - Introduction and Best Practices, and will be presented by Thomas Applencourt from Argonne National Laboratory. The webinar will take place on Wednesday, June 10, 2020 at 1:00 pm ET.
Register here!
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Khronos presenting at M2 Insights' Real-Time Ray Tracing Summit
June 17, 2020
Virtual
M2 Insights is hosting a 1/2 day online event focused on the latest tools, resources and techniques used to develop real-time ray tracing for games. Khronos President, Neil Trevett, will
Register here!
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Arm DevSummit 2020 - Call for Papers
October 6-8, 2020
Virtual
Submit your proposal for technical presentations, demonstrations, workshops or panels on design ideas, applications, development advancements, process improvements, or innovative products based on Arm technology. Due date for proposals is June 11th.
Submit your proposal
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PAST EVENTS
We're you unable to catch these events live? View them online at your convenience.
Laval Virtual
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AWE 2020
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AREA Webinar - Introduction to OpenXR 2020
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NEW MEMBERS
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