OpenXR 1.0 Standard Release
We are very excited to announce the ratification and release of the OpenXR 1.0 standard. Congratulations to the members of the OpenXR Working Group! This milestone evolves the standard giving software developers and hardware vendors a solid foundation upon which to deliver incredible, portable, user experiences.
After gathering feedback from the XR community during the public review of the provisional specification, improvements were made to the OpenXR input subsystem, game engine editor support, and loader. With this 1.0 release, the working group will evolve the standard while maintaining full backwards compatibility from this point onward, giving software developers and hardware vendors a solid foundation upon which to deliver incredible, portable, user experiences.
Read the full OpenXR 1.0 press release.
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News from 3D Commerce Working Group, WebGL, glTF, and Vulkan
3D Commerce is now a Working Group (WG). The 3D Commerce WG was created to align the industry for streamlined, consistent 3D content creation and consumption. The 3D Commerce WG has brought together retailers, technology vendors, and manufacturers in order to work together to build industry consensus on what standardization activities are most urgently required for ubiquitous 3D Commerce. Visit the 3D Commerce Working Group page to learn more and get involved.
In addition to the 3D Commerce Working Group announcement, other announcements in the press release:
- WebGL Releases High-Impact Extensions and Ecosystem Developments
- glTF Universal Texture Extension Drafting Underway Using Binomial’s Basis Universal Texture Technology; First Prototype Support Appears in Engines
- glTF Tools Ecosystem Expands, Including Universal Texture Tools and glTF Import/Export in Blender 2.80
- New Vulkan Extensions Ship; Vulkan Sees Increased Usage by CAD and Professional Authoring Tools
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Khronos Releases New NNEF Convertors, Extensions, and Model Zoo
We are excited to announce a significant expansion in the ecosystem for NNEF™ (Neural Network Exchange Format). Included in this release are new and improved NNEF open source convertors, including for TensorFlow Lite and ONNX. The new convertors enables NNEF to be used to carry trained frameworks from a wider range of training frameworks. In addition, a set of extensions to the NNEF 1.0 specification enable NNEF files to contain a richer network of operations and topologies. Finally, an openly available NNEF Model Zoo enables inferencing engines to test their reliable import of NNEF models.
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ANNOUNCEMENTS
New Working Group Chairs
Congratulations to our new Working Group chairs! Thank you for volunteering and we look forward to your leadership.
- 3D Commerce WG: Shrenik Sadalgi, Wayfair
- NNEF WG: Viktor Gyenes, AIMotive (Interim Chair)
- OpenVX WG: Kiriti Nagesh Gowda, AMD
- SPIR WG: Raun Krisch, Samsung
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New OpenCL Reference Pages Online
The OpenCL Working Group has posted new OpenCL Reference pages. These pages are now generated from open source AsciiDoctor – please let us know if you have fixes or suggestions on GitHub.
Access the OpenCL 2.2 Reference Pages
Additionally, the OpenCL v2.2-11 specification was released and posted. This release is a significant maintenance release with bug fixes, clarifications, improved formatting and linking within the specification, and integration with the OpenCL reference pages.
Get the latest OpenCL API Specification in the OpenCL Registry
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RECENT NEWS
POCL Open Source OpenCL Implementation Embraced by IEEE’s Customized Parallel Computing (CPC) Group
Hardware accelerators are power efficient implementations of challenging algorithms in heterogeneous computing platforms. POCL adds to its diverse palette of supported device types in the same OpenCL context. Read more...
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Enabling Polymorphism in SYCL using the C++ Idiom CRTP Architecture
In this Codeplay blog, Georgi Mirazchiyski, presents a tutorial introducing the Curiously Recurring Template Pattern (CRTP). Read more...
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CTRL-labs Acquires Myo Armband Patents from North, Joins OpenXR Working Group
CTRL-labs announced that it has acquired patents associated with Myo, a similar wearable that enables control of robotics and PCs via gestures and motion. Additionally, CTRL-labs has joined the OpenXR Working Group. Read more...
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Share Massive Models from Blender with the New Cesium ion Add-on and glTF
Cesium launched a new Blender add-on that makes it easier to publish and stream 3D models on the web via Cesium ion. The add-on uses the official Khronos glTF Blender exporter to convert the model to glTF before uploading to ion for tiling. Read more...
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Adobe Dimension July 2019 Release: Now Includes glTF/GLB export
Adobe Dimension 2.3 release includes new ways to create and share, including glTF/GLB export. New features include a new align & distribute tool; ability to export 3D models; support for embedding 3D scenes on the web (Beta). Read more...
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DGG Launches Case Study on 3D Workflow Automation in E-Commerce
DGG has launched a case study on 3D workflow automation in E-Commerce. The DGG workflow centers around glTF. If your company is interested, read the full call for participation on the DGG website.
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OpenXR for Windows Mixed Reality is Now Available on the Microsoft Store
Microsoft has released OpenXR for Windows Mixed Reality app on the Microsoft Store. Users will now be able to run OpenXR-based applications just by installing the app. Read more...
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AMD Announces Radeon Cauldron, a New SDK Framework
Cauldron is a framework for rapid prototyping that will be used in AMD SDK samples and effects. It supports Direct3D 12 and Vulkan. Check out the features and screenshots on Cauldron’s project page.
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Vulkan Shipping on Adobe Premier Rush
Adobe Premiere Rush is now shipping on Android using Vulkan API, bringing professional-quality video editing to Android device.
For more on the news, watch Tom Olson's Vulkan presentation from the Khronos Birds of a Feather at SIGGRAPH 2019.
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What’s New in OpenXR 1.0 & Monado?
Collabora is proud to be a part of bringing the recently-released OpenXR 1.0 to life, and is pioneering the Monado open source runtime for OpenXR to ensure the future of XR is truly open and accessible to all hardware vendors. Read more...
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For more member news check out our news archives
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UPCOMING EVENTS
Khronos Demonstration Table at Hot Chips
August 18-20, 2019
Stanford University
Palo Alto, CA
Khronos will be participating at HOT CHIPS, a leading conference on high-performance microprocessors and related integrated circuits.
We'll be demonstrating MIVisionX toolkit and how to run inference efficiently using OpenVX and OpenVX Extensions, along with scaling inference workloads on the cloud using Docker and Kubernetes. OpenCL and SYCL will also be represented.
See more details
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Khronos Speaking at CEDEC 2019
September 4-6, 2019
Pacifico Yokohama Conference Center
Yokohama, JP
Khronos' Neil Trevett and DMP's Eisaku Ohbuchi will be presenting, "Building Portable VR and AR Applications Using OpenXR and Vulkan," at CEDEC, a conference designed to improve the capabilities of the computer entertainment professional.
The talk will be given at 11:20am, Friday September 4th, in room 502.
See more details
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Khronos is Sponsoring CppCon 2019
September 15-20, 2019
Gaylord Rockies
Aurora, CO
We are happy to announce The Khronos Group Quiet Room Sponsorship. The Khronos Group is providing not one, but two one-thousand square foot rooms to provide attendees with the down-time opportunity they need to stay at their best during CppCon 2019.
See more details
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Khronos is Sponsoring and Speaking at AutoSens Brussels
September 17-19, 2019
AutoWorld Venue
Brussels, BE
Stephane Strahm from Kalray will be speaking on behalf of Khronos and the Safety Critical Advisory Forum. Stephane will be presenting, "Open Minds to Open Standards for the Deep Learning Automotive Solutions," at 11:35am on Thursday, September 19th.
See more details
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glTF Webinar: glTF Tools from Khronos
October 22, 2019
9:00am PT
glTF provides efficient transmission and loading of 3D scenes and models by a range of applications. In this webinar, we will talk about some of the latest glTF tools from Khronos, including Blender I/O, Compressonator, and Sample Viewer. This webinar is appropriate for existing users of glTF 2.0 and those considering it as their 3D asset format.
Register here.
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RECENT EVENTS
Khronos BOF at SIGGRAPH 2019
The yearly, Khronos BOF Day, was a tremendous success at SIGGRAPH 2019. The all-day Birds of a Feather sessions included an organizational-wide update by Neil Trevett followed by presentations from glTF, WebGL, OpenXR, Vulkan, and OpenGL. The audience was terrific with strong attendance for all sessions. We wish to thank all of our hardworking presenters and the audience for making this a successful event.
Did you miss the event? Luckily, we've got you covered. We recorded the sessions live and have made the videos accessible to you. Follow the links to see each session:
If you would like to reference the slide decks, the presentations are located here.
Following the BOF, participants were invited to stay for the reception and enjoy the following demos at our Khronos reception:
- NVIDIA Omniverse Kit running Vulkan Ray Tracing
- Cesium Viewer for displaying 3D globes and maps in the browser
Thank you to our sponsors!
3D Commerce BOF
At SIGGRAPH, we held our inaugural 3D Commerce Birds of a Feather. This standing room only session was kicked off with an update from Shrenik Sadalgi of Wayfair, the Chair of the new 3D Commerce Working Group, followed by a rapid fire series of presentations from key technology and retail companies in the group. Afterward, there was a lively discussion on issues to be solved in ramping up 3D Commerce to industrial scale – and the shared commitment to cooperate at Khronos to solve those issues together as an industry.
Afterwards, Neil Trevett and Shrenik Sadalgi participated in a Q&A. Click the below image to watch the video:
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W3C Workshop on Web Games
Neil Trevett recently presented, "glTF Roadmap - CTTF Universal Textures and Second Generation PBR," at the W3C Workshop on Web Games 2019. The slides from this presentation are now available.
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Embedded Vision Summit 2019
Two new videos from last May's Embedded Vision Summit 2019 are now online. Click each link to view the sessions:
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