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The latest and greatest: Issue #30
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In this month's feature piece, Michelle Cortese and Andrea Zeller share what they have discovered about combatting harassment in VR, drawing solutions from body sovereignty and consent ideology to propose new controls, gestures, and codes of conduct. 

"As VR designers, we hold the unique opportunity to imagine worlds unbound by reality’s constraints," they write. "When approaching the responsibility of constructing new social environments — regardless of how surreal they may be — we should remind ourselves to treat virtual embodiment with the same respect given to physical bodies."




This theme of building better future worlds—or learning from dystopian ones—threads throughout this issue:
  • In her Interface Everywhere column, Jessica Clark discusses the implications and intricacies of Neal Stephenson's latest sci-fi novel Fall; or, Dodge in Hell with transmedia producer Caitlin Burns.
  • In Beacon, Ingrid Kopp features a clutch of future-focused makers and collectives, including Abandon Normal Devices, Honor Harger, Ian Cheng, Gabrielle Jenks, and Aboriginal Territories in Cyberspace (AbTeC).
  • Researcher Paulien Dresscher takes readers into Sacred Hill, a "multi-year investigation in the shape of an endless speculative city under construction," which considers the question: “What would it mean to live in VR?” 
  • In our ongoing Collective Wisdom series, an interview with Paolo Cardini of the Global Futures Lab illuminates how co-creation can help to decolonize speculative design methods.
  • Artist Yucef Merhi looks backwards to move forward, by "retrocyling" obsolete tech into poetic new experiences.
Also in this issue:
  • A second piece in the series Virtual Realities: Immersive Documentary Encounters analyzes what nonfiction VR works from 2012-2018 can tell us about the future of the form. "A straightforward conclusion to draw is that 360° video-based VR nonfiction has passed through a bubble of rapid early-adopter interest and is now beginning a period of rationalisation. CGI-based nonfiction content, on the other hand, has displayed a slower but fairly consistent growth, and may well be the main source of growth for the medium over the next few years," writes researcher Chris Bevan.
  • Philippe Bédard takes a spin through the VR exhibitions at Festival du Nouveau Cinéma (FNC) in Montreal. "Cinematic VR seems to have moved on from the gimmicks of years past," he observes, "in favour of more subtle strategies for immersing viewers in spaces that would otherwise be inaccessible to them."
  • More conversations on co-creation: An interview with Lucas LaRochelle, the creator of Queering the Map, and the fourth installation in a dialogue between five media-makers of color.
  • Alex Book of production studio Arcade walks us through the construction of a charming physical and augmented reality experience inspired by Leoš Janáček’s opera, The Cunning Little Vixen, created for the Welsh National Opera (WNO).

 
In other Immerse news: We're pleased to welcome Ruthie Doyle of the Sundance New Frontier Lab to our editorial advisory board. Learn more about our other illustrious advisors at the bottom of this newsletter.

Want to join the conversation? Please get in touch if you have news, projects, or events you would like us to consider: editor@immerse.news.  

If you'd like to support our efforts in publishing Immerse, please donate today.

What we're reading & watching

How artists and designers of color are using virtual reality and augmented reality to explore race and expose bias.

MIT Open DocLab has a regular guest lecture series and all the videos are online for your perusal.

Balancing Social Justice and Immersive Entertainment: a discussion between Tamara Shogaolu (Another Dream), Paisley Smith (Unceded Territories) and Sutu (Future Dreaming).

AI in 2019: the growing pushback against harmful AI.

How deepfakes evolved so rapidly in just a few years.

How to give the best VR demo: a guide and 5 key tips from a professional VR demo specialist.

Game studio Ninja Theory's ambitious plan to combine neuroscience, biometric sensors and game design to treat mental illness.

Gray Area blends art and tech to create social and civic impact.

The most futuristic developments we can expect in the next ten years.

Digital Dystopia: how algorithms punish the poor.

AR system lets users reach out and grab virtual stuff.

Projects we're eyeballing

Mona Lisa: Beyond the Glass is the Louvre's first ever VR experience.

Inside Angela Washko’s The Game: The Game. 

Wonderscope's latest augmented reality episode, Willowcrest Manor, allows kids to summon a haunted house inside their room.

Alive In AR: Madame Tussauds is using Augmented Reality to bring its iconic wax figures to life.

Microsoft’s DreamWalker lets you see VR cities during real-world walks.

Coming up

Festivals and Events

Find even more events here.
  • IDFA runs from November 20 - December 1 in Amsterdam. We are particularly excited to check out the DocLab line-up which looks fascinating and eclectic as always.
  • Future of Film Summit, London, November 26.
  • Carrying on the tradition of the Immersive Design Summit, the HERE Summit will launch next year in Pasadena. March 27 - 29.

Submission Deadlines
Immerse is an initiative of MIT Open DocLab and The Fledgling Fund, and is fiscally sponsored by IFP. Many thanks to our other funders: JustFilms | Ford Foundation and the MacArthur Foundation.

Editorial Board:
Zeina Abi Assy (Tribeca Film Institute), Mark Atkin (Crossover Labs), Diana Barrett (The Fledgling Fund), Kat Cizek (MIT Open DocLab), Ruthie Doyle (Sundance New Frontier Lab), Caspar Sonnen (IDFA DocLab

Header design by Hayrettin Gunc

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