Introducing the New Vulkan® Guide
The Khronos ® Group has released a new Vulkan ® Guide to help developers get up and going with the world of Vulkan. It is aimed to be a light read that leads to many other useful links depending on what a developer is looking for. All information is intended to help better fill the gaps about the many nuances of Vulkan.
Access the guide on GitHub
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Khronos Introduces New 3D Commerce™ Logo
Khronos is pleased to introduce the new 3D Commerce ™ logo. The logo keeps the Khronos theme while being easily identifiable.
To download the 3D Commerce logo pack and access the logo usage guidelines, please visit the Logos and Trademarks webpage.
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Khronos Updates Logos
The Khronos Group has updated the following logos to be adhere to trademark best practices:
- Khronos® Safety Critical Advisory Forum (KSCAF™)
- OpenGL® ES
- OpenGL® SC
- Vulkan® SC
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Khronos Supports Education Efforts
On December 4th, the Domus Academy welcomed Martin Enthed, Digital Manager at IKEA Digital Lab & DOIT, for the lecture, “IKEA case studies in AR and 3D Commerce." The lecture focused on how IKEA works with Computer Graphics, what they have done in the field of Augmented Reality, and about the future of AR. As Managing Director at IKEA Digital Lab, Martin identifies, investigates and evaluates new technologies specified towards the needs of IKEA and its customers.
Domus Academy is a postgraduate design school based in Milan, Italy. Khronos is a technical sponsor of Domus Academy's Tangible Interactions Workshop dedicated to exploring new scenarios in the retail world, with a focus on immersive and interactive shopping experiences.
The next session will be on January 17th for an extended project review session.
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BLOG
Vulkan Releases Extension to Expose Cross-Vendor Performance Metrics
The Vulkan Working Group has just released the VK_KHR_performance_query extension, which provides a cross-vendor common mechanism to expose performance metrics. These may be used to obtain data from a Vulkan device, typically a graphics card or SoC, to measure the workload demand and assess the impact of application modifications and optimizations. Read more...
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Visualizing Data — Analytic Rendering via Khronos
We are awash in data. It’s like the weather, we know it, we can’t manage it. We are struggling to get a grip on it, understand it, use it and exploit it, but it is being generated faster than we can harness it.
What’s more, there are a dozen or more ways to funnel that data to a display with multiple pipelines and APIs. It is a hodgepodge of software that has evolved from the early 1980s.
Here comes Khronos to save the day with an exploratory committee to discuss the standardization of an analytic rendering API for data visualization. Khronos is inviting all interested parties to participate. There is no cost or IP obligations to share perspectives, requirements, and use-cases to help determine whether there is an industry need for such an API and to help set the direction for any standardization activities. Read more...
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SYCL™ Took Center Stage at SC19
SuperComputing (SC19) is the largest gathering of high performance computing experts in the world. The conference kicked off with the Fifth International Workshop on Heterogeneous High-Performance Reconfigurable Computing (H2RC 2019) solely-focused on SYCL™, the Khronos open standard language for C++ single-source heterogeneous programming for OpenCL™. There were over a dozen presentations highlighting SYCL at the conference. Thank you to member companies Argonne National Laboratory, Codeplay, Intel, NVIDIA and Xilinx for the strong support. Read more...
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UPCOMING EVENTS
MIT Reality Hack
January 17-21, 2020
MIT Media Lab
Cambridge, Massachusetts
The Khronos Group is a media sponsor of MIT's XR Hackathon. The expo will showcase the most cutting-edge developments in augmented reality and virtual reality created over a five day period by over 400 developers, designers, and AR/VR storytellers participating in the hackathon.
Click here for more information.
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Webinar: glTF Tools from Khronos
January 30, 2020
9:00am PST
Online
The Khronos webinar, glTF Tools from Khronos will be held January 30, 2020, where we will talk about the latest open source glTF tools from Khronos and Blender, including the Blender glTF I/O, glTF Compressonator, and glTF Sample Viewer.
Register here...
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RECENT EVENTS
Presentations from SIGGRAPH Asia are Available
Presentations from SIGGRAPH Asia have been posted and include:
- Using Open Standards to Take 3D Commerce to Scale - PDF
- Khronos Fast Forward - PDF
- VRM - Extending glTF for Portable Humanoid Avatars - PDF
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Video and Presentations from Reboot Develop Red Now Available
Watch video direct from Reboot Develop Red in Banff:
- Bringing Ray Tracing to Vulkan - Video
- Getting Faster and Leaner on Mobile: Optimizing Roblox with Vulkan - Video
- Mobilizing Call of Duty: Bringing a Blockbuster Title to Android - Video
- World War Z - Using Vulkan to Tame the Zombie Swarm - Video
In addition, you can download the PDF copies of the presentations here.
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RECENT NEWS
LunarG Releases New SDKs for Vulkan 1.1.126
LunarG has released new Vulkan SDKs for Windows, Linux, and macOS based on the 1.1.126.0 header. This release includes maintenance updates and the latest extensions. Read more...
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LunarG Releases New RelaxedPrecision White Paper for SPIR-V Developers
LunarG released a new white paper, Automatic RelaxedPrecision Decoration and Conversion in Spirv-Opt, for SPIR-V developers. Two new passes have been added to spirv-opt to automatically convert SPIR-V shaders to utilize RelaxedPrecision semantics. These passes allow the developer to take advantage of lower precision computations without having to make changes to the shader source. Read more...
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AMD Releases New Vulkan Extensions in Driver 19.11.1
AMD's latest Radeon Software Adrenalin Edition driver – 19.11.1 – was released on 4th November 2019. It comes packed with several useful Vulkan® extensions and SPIR-V. Read more...
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Ogre: Vulkan Progress Report
OGRE, the scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilizing hardware-accelerated 3D graphics, has been working on Vulkan support. Read more...
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Arm Blog: Vulkan Mobile Best Practices - Descriptor and Buffer Management
An application using Vulkan will have to implement a system to manage descriptor sets. The most straightforward and flexible approach is to re-create them for each frame but doing this when targeting mobile platforms can be inefficient and problematic.
The underlying issue of descriptor management is intertwined with that of buffer management, which is choosing how to pack data in VkBuffer objects. This blog will explore a few of the options available to improve both descriptor and buffer management. Read more...
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Intel Fact Sheet: oneAPI with SYCL from Khronos
oneAPI is a single, unified programming model that aims to simplify development across multiple architectures – such as CPUs, GPUs, FPGAs and accelerators. There are two components of oneAPI – the industry initiative and the Intel beta product – both representing first steps on a long-term journey. Read more...
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Codeplay Announces Acoran, with SYCL, OpenCL and Vulkan at the Core of the Platform
Acoran, the open acceleration platform for AI programmers, is compatible with Khronos compute standards and Intel's oneAPI platform, enabling AI processor solutions to align with application developers by taking advantage of established standards and libraries. Read more...
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Flax Engine Supports Linux with Vulkan
Flax Engine is the latest game engine to announce native Linux support and in the process the renderer also picked up Vulkan support. Bringing Flax to Linux was challenging but it’s a major step in multiplatform support for the engine. At this point, Flax supports 4 platforms: Windows, Linux, Xbox One and UWP. Read more...
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NVIDIA Announces Nsight Systems 2019.6 with OpenGL Improvements
NVIDIA Nsight Systems 2019.6 is now available for download. This release expands graphics trace on Windows by adding support for Direct3D 11, WDDM CPU+GPU queues, and OpenGL. On Linux, new features include support for CUDA 10.2, simultaneous CLI sessions, DWARF unwind and capture by hotkey. Read more...
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Blender 2.81 Released with OpenCL and Vulkan Improvements on AMD Radeon ProRender
Radeon ProRender enables physically-based GPU rendering through OpenCL. Now with our Full Spectrum Rendering modes, it also brings Vulkan-based ray tracing to Windows and Linux users. This allows the user to set the quality level to a wide spectrum from rasterized to fully path-traced (in OpenCL) render quality, enabling everything from fast viewport previews to accurate final renders. Read more...
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NVIDIA’s Latest Driver Enables Sharpening for OpenGL and Vulkan
NVIDIA has begun rolling out the Game Ready driver with optimizations for Halo: Reach and Quake II RTX. This latest driver also brings Image Sharpening support for OpenGL and Vulkan games. Read more...
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For the latest Khronos news, visit the news archives
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NEW MEMBERS
Welcome and thank you to our newest member!
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MEMBER REMINDERS
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