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FLYING OAK GAMES

ScourgeBringer Open Development - Newsletter #96

What Have We Been Up To?

Hey*|HTML:FNAME|*, everybody's talking about the "good old Mondays", right?

We have finalized our road map that we're excited to share with you today. In addition, we are currently polishing a small update that we hope will come out soon.  
 
From the previous newsletter: polishing up our road-map, working on further updates to the game.


Scourgebringer News

It is a bit later than we anticipated, but we were taking the time to ensure we could commit to these deadlines and updates as best as possible before we posted about it. Please note this road map can be subject to change and we commit to letting you know if it does.

Here is our updated and detailed road map as of February 26, 2020:

We are deep into the development of the next update (Smoothness) which is due in March 2020. This first update is a small one that we wanted to publish as soon as possible to address some of the rough edges of the current version (hence the title “Smoothness”).

The next updates are all going to be big updates, full of features and content.

The Living Walls update will bring a new world (the 4th one), full of enemies and new challenges.

The (still untitled) 5th world update will focus more on improving the game diversity, with enhanced enemies and more diverse room types.

The (also still untitled) 6th world update will bring the end-game, with adjustments to the difficulty (for both starting players, and post-game experts), as well as adding more build options.

As always, we appreciate your feedback!

 
With every feedback in-game, on Steam, or on Discord, we want to let you know we're always listening to feedback.

For example, we heard you regarding the diversity and the challenge. As such, we have implemented some key elements into our road map that we hope will address those wishes. 

We are here to stay and keep making this game bigger and better. We look forward to having you along with us throughout this journey!

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