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FLYING OAK GAMES

ScourgeBringer Open Development - Newsletter #97

What Have We Been Up To?

Hey*|HTML:FNAME|*, hope you're having a fine start to the week!

We've been working on polishing up our update that we hope to release quite soon. In addition, we won two awards at the Valencia Indie Summit.
 
From the previous newsletter: posting the full roadmap.


Scourgebringer News

We have quite a few quality of life things we have been working on for ScourgeBringer, that we hope is released in the next update. For example, we added names to all our enemies. We've also revamped the items drop rate and removed certain items such as "reveal a few rooms" which we heard from the community was not entirely helpful for the most part.

We've also been working on new weapons that Kyhra will be able to wield soon. One of them will be a badass rocket launcher!!

Here is how the projectile looks like so far:

 
We're also super happy to announce that we won two awards at the Valencia Indie Summit!! We won Best PC Game and Best Game at the Summit. We're so humbled and want to thank everyone for their support while we continue to work on the game.

 

As always, we appreciate your feedback!

 
With every feedback in-game, on Steam, or on Discord, we want to let you know we're always listening to feedback.

For example, we heard you regarding the diversity and the challenge. As such, we have implemented some key elements into our road map that we hope will address those wishes. 

We are here to stay and keep making this game bigger and better. We look forward to having you along with us throughout this journey!

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