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Blended Learning in Practice: A Guide for Practitioners and Researchers (MIT Press)

Please join C21U and the editors of a new volume from MIT Press, Blended Learning in Practice: A Guide for Practitioners and Researchers, on April 11 for a book launch celebration and panel discussion of blended learning at Georgia Tech.
 

Editors and Panelists:

Ashok Goel, Georgia Tech School of Interactive Computing
Amanda Madden, Georgia Tech School of Literature, Media, and Communication
Rob Kadel, Strada Education Network
Lauren Margulieux, Georgia State University

Date and Time: April 11 from 11:30 a.m. to 1:00 p.m.
Location: Klaus 2405 (C21U Unconference Room)


Light refreshments and desserts will be provided for attendees. Please feel free to bring your own brown bag lunch, if desired.

Copies of Blended Learning in Practice: A Guide for Practitioners and Researchers will be available at the event via Barnes & Noble at Georgia Tech.


**RSVP Required**

 

About Blended Learning in Practice: A Guide for Practitioners and Researchers (MIT Press)

A guide to both theory and practice of blended learning offering rigorous research, case studies, and methods for the assessment of educational effectiveness.

Blended learning combines traditional in-person learning with technology-enabled education. Its pedagogical aim is to merge the scale, asynchrony, and flexibility of online learning with the benefits of the traditional classroom―content-rich instruction and the development of learning relationships. This book offers a guide to both theory and practice of blended learning, offering rigorous research, case studies, and methods for the assessment of educational effectiveness.

The contributors to this volume adopt a range of approaches to blended learning and different models of implementation and offer guidelines for both researchers and instructors, considering such issues as research design and data collection. In these courses, instructors addressed problems they had noted in traditional classrooms, attempting to enhance student engagement, include more active learning strategies, approximate real-world problem solving, and reach non-majors. The volume offers a cross-section of approaches from one institution, Georgia Tech, to provide both depth and breadth. It examines the methodologies of implementation in a variety of courses, ranging from a first-year composition class that incorporated the video game Assassin's Creed II to a research methods class for psychology and computer science students. Blended Learning will be an essential resource for educators, researchers, administrators, and policy makers.

Thank You to the Following Contributors
Joe Bankoff, Paula Braun, Mark Braunstein, Marion L. Brittain, Timothy G. Buchman, Rebecca E. Burnett, Aldo A. Ferri, Bonnie Ferri, Andy Frazee, Mohammed M. Ghassemi, Ashok K. Goel, Alyson B. Goodman, Joyelle Harris, Cheryl Hiddleson, David Joyner, Robert S. Kadel, Kenneth J. Knoespel, Joe Le Doux, Amanda G. Madden, Lauren Margulieux, Olga Menagarishvili, Shamim Nemati, Vjollca Sadiraj, Donald Webster

RSVP for the Book Launch Celebration and Panel

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Meeting ID
459 431 818

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