Copy
There's always the browser
Visual Thinkery Logo

 the head and the hand


 

The head and the hand

I’m suspicious of creative briefs. I don’t mean Y-fronts, but design briefs. It tends to separate the brain (all-powerful creator of ideas) from the hand (the articulate painter of pictures) - as if this was a two step, linear process. The concept is conceived. It simply needs to be articulated in a way that honours the concept.

But I’ve learnt that to draw is to think. What else is a sketchbook for? What feels to the all-powerful brain like a weak idea, takes root on paper and is guided by the hand into something magnificent. For as you create it, it starts telling you what it needs to become. Similarly, what feels to the all-powerful brain like a strong idea can often wither on paper. It becomes too obvious - a cul-de-sac of an idea.

Who, from words alone, call tell the strength of an idea? Do we think in pictures? No, we think in terms of things we’ve already experienced - some of which are visual. So, whilst you can garner agreement around a set of words, the pictures conjured inside the minds of individuals can be wildly different.



I know many heads who have disconnected their hands. “I’m not a creative...” is stated alongside the description of their own idea. Or “I can’t draw” - the head having inspected their hand and realised it’s still the hand of their child self, and that its creations are scribbly and immature. “I know what to do” says the brain, taking over, logically trying to make the best of things. "I’ll draw stick figures", telling the hand to stop misbehaving and to do what it’s told. Sound familiar?

Eddie Izzard once said that adults make terrible language learners, simply because they are not prepared to try to say something, get it wrong, and look foolish. I think drawing is quite the same.

As the hand scratches the head, so the head must encourage the hand. In truth, the hand is as good a thinker as the head…

Bryan
Visual Thinkery

Tweet
Email
Share

The Remixer Machine was on tour this month, at the Domains19 conference in Durham, North Carolina, hosted by some of my favourite people, the Reclaim Hosting team. Hoverboards and Skate decks were the name of the game, and here's the remix wall showing off all the remixes:



It's easy to pick up from where someone else left off, and remix a design in a different direction.

I'm delighted that Reclaim Hosting have recently become the inaugural patron of the Fabulous Remixer Machine. If the Remixer Machine butters your parsnips, then please consider becoming a patron. You can try beta remixers out, contribute suggestions, get the inside slide, and of course some STICKERS...

Stop Sucking at Sea

#breakfreefromplastic, #stopsucking, @RethinkPlastic

Stop Sucking at Sea

Wherever the Plastic Production process is, there you’ll find pollution…

Created alongside activists from the Rethink Plastic Alliance, whilst focusing on World Ocean Day, using the Visual Thinkery – 10 ideas process.

The post Stop Sucking at Sea appeared first on Visual Thinkery.

 
-> Twitter
-> LinkedIn

 

Lucky Straws

#breakfreefromplastic, @RethinkPlastic

Lucky Straws

The lobby tactics from the Petrochemical industry smell a lot like the tried and tested methods of Big Tobacco…

Created alongside activists from the Rethink Plastic Alliance, whilst focusing on World Ocean Day, using the Visual Thinkery – 10 ideas process.

The post Lucky Straws appeared first on Visual Thinkery.

 
-> Twitter
-> LinkedIn

 

Global Plastic Production

#breakfreefromplastic, @RethinkPlastic

Global Plastic Production

“It’s a marine litter problem” says the Petro-chemical industry…

…I don’t think so.

Created alongside activists from the Rethink Plastic Alliance, whilst focusing on World Ocean Day, using the Visual Thinkery – 10 ideas process.

The post Global Plastic Production appeared first on Visual Thinkery.

 
-> Twitter
-> LinkedIn

 

Stop Sucking

#breakfreefromplastic, #stopsucking, @RethinkPlastic

Stop Sucking

No – but really – we’re going to need to stop sucking…

Created alongside activists from the Rethink Plastic Alliance, whilst focusing on World Ocean Day, using the Visual Thinkery – 10 ideas process.

The post Stop Sucking appeared first on Visual Thinkery.

 
-> Twitter
-> LinkedIn

 

Quant + Qual

#thinkery, @tabethanewman

Quantitative and Qualitative analysis

On creating some Visual Thinkery for Tabetha at Timmus, our conversation touched on the differences between quantitative and qualitative analysis. Here’s a visualisation of that thought.

You know, I’m always learning from my clients…

The post Quant + Qual appeared first on Visual Thinkery.

 
-> Twitter
-> LinkedIn

 

Purpose, Puzzle, Picture

#thinkery, @BryanMMathers

Purpose Puzzle Picture - the definition of Visual Thinkery

If you’ve been unclear as to what Visual Thinkery actually is (I know I have!), then here’s the official definition.

I listen to people with a purpose, and aim to create a picture which articulates what the people are trying to say to whomever they are trying to say it to.

This is the puzzle I love to solve. I’ve used this process for Design Thinking, Book Covers & Illustrations, Campaigns, Branding, Aesthetic, Slides, Keynote drawing…

The post Purpose, Puzzle, Picture appeared first on Visual Thinkery.

 
-> Twitter
-> LinkedIn

 




Want to change how you receive these emails?
You can update your preferences or unsubscribe from this list

Email Marketing Powered by Mailchimp