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This Week @ Into Games - May #1

Hello everyone 👋

It’s hard to believe that July is coming to an end already! We hope you’ve had a fun-filled month and that you’ve recovered from the recent heatwave. 

Maybe the cool content inside will help 🥁👇

Highlights 

 

🌍 Seamlessly Creating 3D Worlds with Anything World - The first of our Into Games Career Festival 2022 panels is now up on our YouTube with captions! If you missed out, make sure to check it out to learn all about the platform ‘Anything World’. 

 

🧭 Navigating Neurodiversity in the Games Industry - To celebrate World Autism Acceptance Week, we were joined by Dominic Shaw from Ukie, Cai Jones from Cai Jones Audio and Into Games alumni, Georgie Christoforou. Catch up on this previous panel now on our YouTube! 

 

🌊 Make sure to keep reading to see the incredible submissions for our most recent Design Workout 🧜‍♀️Underwater Kingdom 🧜‍♀️ in our ‘From the Community’ section!

Events
 

🎥 Cinematics in Games - Diversity Champions
28th July, 16:00 -17:00PM BST, Online. 

Not only video games have come a long way, but also the cinematics that power these virtual worlds. Game cinematics both attract an audience and keep them hooked on gameplay.

David Pumpa, as a Lead Cinematics Animator, will join us in a talk revolving around game cinematics, how to land a job as a cinematic animator, the purpose of cinematics, and transitioning between gameplay and cinematics.

 

🎙️ GFD North
6-7th August, 9:00AM - 20:00PM BST, Contact Theater Space 1, Oxford Road, Manchester M15 6JA

GFD North is a game, film and design industry event to host presenters from all over the world.

For two days 16 presenters will give talks on everything from design for games, their personal processes they use for work and a behind-the-scenes look at the projects they have worked on the past few years plus advice for students breaking into the industry.

 

🤝 FORMAT Manchester | The Ultimate Gaming Social - September 2022
8-9th September, 18:00PM -1:00AM BST, Impossible - Manchester

Manchester’s biggest games industry community nightlife event returns to once again take over Manchester with two whole floors of GAMING and video games for an unforgettable night.

  • 15+ game studio headliners

  • Two floors of video games

  • Meet your favourite game developers and content creators

  • Amazing food and drink all night long

  • Charity prize giveaways

Job Listings


Junior Publishing Scout
Kwalee // Leamington Spa, UK

Junior PR Manager
Frontier Developments // Cambridge, UK

Associate Producer
Treehouse Games // Remote

Junior Writer
AdHoc Studio // Remote

German-Speaking Community Manager in Video Games (Freelance)
Keywords Studios // Remote 

Communications Intern, UK &Nordics - Territory PR EMEA
Activision Blizzard UK // London, UK

Key Resources Of The Week 


Making 2D magic with Minute of Islands - How does an art-driven team create remarkable perspective effects in a gripping and emotional 2D puzzle game? Download the case study to find out more!

 

💬 A Day in the Life of... Community Managers! Panel - In this episode of Game Production Podcasts, the hosts are joined by community managers from AAA to indie. 

“A plethora of interesting perspectives emerged as we spoke about their road to the industry, their studios, their everydays and goals.” 

 

☁️ A New Add-On for Working With Clouds in Blender - Boonar Studio has released AAA Clouds and Cloud Mixer, a new Blender add-on designed to greatly simplify the process of creating realistic clouds. 

 

🎶 Game Dev Inspiration - Audio - Take a look at our game development inspiration thread dedicated to audio for your next source of inspiration, or even some handy assets to help out your game creation! 


💖 How can community managers within the games industry practice self-care? - Safe In Our World - Whether you’re just starting out as a Community Manager, looking to become one in future, or you’ve been one for a while, these tips will remind you to look after yourself in a sometimes emotionally demanding role.

Career Advice

🎓 Advice For Getting Into The Games Industry As A Graduate - It’s graduate season! For all those who have recently graduated: congratulations!! 🥳 Take a look at this resource for some advice on the things you should prioritise to improve your chances of getting that industry role.

Design Workouts

 

Last week, we saw the end of our most recent design workout:

 

🧜‍♀️Underwater Kingdom 🧜‍♀️

 

We saw so many people get involved and create some incredible pieces, make sure to keep reading to discover what they created in our ‘From the Community’ section! 

 

If you missed out on our last workout, not to worry, we have another coming next week! Make sure to sign up to our Discord to take part! 

 

Here's a hint for the next theme: 🎉 🎲 

From The Community 

Soak in the amazing submissions to our most recent design workout theme:

 

 🧜‍♀️Underwater Kingdom 🧜‍♀️

 

Lu Wiseman - Into Games Brief - Underwater Kingdom
 


✨ Alastair created 'Beneath the Waves' a beautiful track that uses "a combination of synth and orchestral sounds to drag the listener down from the shimmering surface to the depths of the sea". 


 

Hannah Guichard - Sketchbook Design Process - Merfolk


 

Betsy Jones - Under Water Kingdom - Creative Brief


 

🌊 Sound designer Xavi created this sample pack full of whooshing and bubble sounds, dive in and get immersed! 


 

Lixxie B - Underwater Kingdom - Character concept art + Turnarounds


 

🎵 Samuel created a sound pack full of a whopping 31 tracks! Maybe you could use some in your next project? Make sure to leave a tip if you can! 

 

Bianca (Salem Prince) - Underwater Kingdom - Character Turnaround



Which is your favourite? Make sure to check out their profiles and pieces and share your support! 

Highlighted Post ⭐ 

 

That’s all from us, see you in a fortnight! 👋

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