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Khronos glTF 2.0 released as an ISO/IEC International Standard


ISO IEC JTC1 glTF GraphicThe Khronos Group® has announced that its glTF™ 2.0 specification for the efficient transmission and loading of 3D models has been released as the ISO/IEC 12113:2022 International Standard. Khronos has successfully completed the transposition of glTF 2.0 through the ISO/IEC JTC 1 PAS (Publicly Available Specification) Submission Process to solidify glTF’s global recognition and accelerate its adoption by industry and other standards. Khronos will continue to evolve glTF as a Khronos specification and regularly update ISO/IEC 12113 with proven, widely available glTF functionality to avoid industry fragmentation. The ISO/IEC 12113:2022 specification is available here.

Learn more...

Three New Vulkan Samples


Vulkan 1.3 GraphicKhronos has released three new samples for Vulkan®. They include:

How Open Acceleration Standards are Driving Safety-Critical Development


Khronos LogoThe need for graphics and compute acceleration in embedded markets is growing. Cameras and sensor arrays are increasingly central to many use cases in diverse industries ranging from automotive to industrial and are generating increasingly rich data streams that require sophisticated processing.

In this article, Khronos Group President, Neil Trevett, reviews Khronos acceleration standards, the APIs designed to streamline functional safety certification, the need for standards organizations to work together, and the need for an open standard Camera API.

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Forbes Profile: Neil Trevett, President of the Khronos Group and Chair of the Metaverse Standards Forum


Khronos Group LogoIn this Forbes Profile, Neil Trevett, President of The Khronos Group & Chair of the Metaverse Standards Forum discusses his career, 20 years steering the Khronos Group and the evolution leading up to the Metaverse Standards Forum.

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SIGGRAPH BOFs and Networking Reception


SIGGRAPH LogoThis year at SIGGRAPH, Khronos hosted six, excellent Birds of a Feather sessions. They are all available for on-demand streaming on the SIGGRAPH website. In addition, many of the presentations are available on the Khronos event page.

Khronos is Hiring!


The Khronos Group is seeking individuals for a new position: See this job and more on the Khronos Technology Job Board.

LunarG White Paper: Benefits of Using the Vulkan SDK


Vulkan LogoThe Vulkan SDK components come from open-source repositories. While it is feasible to develop Vulkan applications without using the Vulkan SDK, there are many benefits to installing it, such as:
such as access to:
  • An installation process that is easy and fast
  • Vetted and curated content to ensure compatibility and seamless integration
  • Ready-to-use versions of the Vulkan Configurator
  • An optional updated Vulkan Runtime for Windows environments
  • SDK release notes and user documentation
  • A License Registry that details all of the licenses included by the SDK components
  • Complete package of available shader toolchain tools
  • Most up-to-date set of Linux Vulkan components
  • All necessary macOS binaries pre-built with an option for system-level installation of MoltenVK as an ICD
Check out LunarG’s white paper to learn more.

Building the Open Metaverse Podcast: The Metaverse Standards Forum


Building The Open Metaverse LogoSince its launch in June, the Metaverse Standards Forum has grown from 35 organizations to over 1,300. On this episode of Building the Open Metaverse, Patrick Cozzi (Cesium) and Marc Petit (Epic Games) chatted with Neil Trevett about all things Metaverse Standards Forum. Neil and the Khronos Group team worked tirelessly to launch the forum and have created such an opportunity for all to collaborate to build an open, interoperability, and inclusive metaverse. Check out the episode!

model-viewer Blog: Achieving Color-Accurate Presentation with glTF

model-viewer LogoKhronos’ glTF is the first 3D model format to specify physically-based rendering (PBR), meaning it contains material properties that define in real-world units how light should be reflected & refracted in terms of physics. This means renderers are free to innovate in GPU shaders to create more and more accurate approximations of the underlying physics, because glTF does not specify any single approximation. This also means that while different renderers may make different tradeoffs of accuracy vs. speed you can have confidence that your glTF will look consistent (though not pixel-identical) even across unrelated codebases. We call glTF the JPEG of 3D because it is compressed for efficient web delivery and can be rendered consistently by a large number viewers.

Read the blog

WebGPU Case Study: Efficiently Rendering glTF Models

WebGPU glTF GraphicWebGPU is a new, modern API for using the GPU on the web more efficiently than ever before. It’s built to run on top of the latest native APIs such as Vulkan, Metal, and Direct3D 12, and as a result it uses many of the same patterns for interacting with the GPU that those APIs established. For developers that are familiar with other GPU APIs, such as WebGL, or are using data that was built with other APIs in mind, adjusting to using these new patterns effectively can be challenging at first.

In this document, WebGPU spec editor Brandon Jones, walks through one such common and potentially difficult scenario: rendering glTF 2.0 models. Given that the design of glTF was heavily influenced by the WebGL/OpenGL ES APIs, it offers a good case-study for ways to approach these types of problems in WebGPU that will hopefully be applicable to situations that extend well beyond use of the format itself.

Read the case study

CEDEC

August 23-25, 2022

CEDEC 2022 LogoCEDEC is a conference for computer entertainment industry, developers and others engaged in related work in this industry. CEDEC aims to help improve their respective development capabilities by exchanging information and ideas, and to aim for the overall development of the industry.

At this years CEDEC, Mitsubishi's Takayuki Kawakami will present on starting from scratch with Vulkan and ray tracing aimed at OpenGL® developers. Learn more...

AI Hardware Summit

September 13-15, 2022

AI Hardware Summit Logo We’re excited to be Partners at this year’s AI Hardware Summit/Edge AI Summit. The event will be creating a feedback loop between those designing AI systems and those using them, to accelerate the development and adoption of AI technologies across industries!

If you are interested in attending, Khronos members will receive a 15% discount when using KHRONOSGRP15 at checkout.. More...

SC22

November 13-18, 2022

SC22 LogoSC is one of the largest HPC conferences in the world. We host thousands of students, exhibitors, and presenters representing institutions of every shape and size. Our volunteers are committed to bring you a broad range of experiences to help you get the most out of the event. In fact, here below is what a few of our leaders have to say about their own first time at SC. 

Come see what Khronos-related sessions are currently scheduled. More...
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