NARROWING THE FOCUS
The last changes I made affected how summoning works and reduced the number of shrines from three to two. Continuing off of these developments, I'm also testing the location of the shrines, too.
As you know, the shrines have normally been located back in each player's sanctuary. However, to reinforce the game's theme of "reawakening the gods" and to encourage more player interaction, I'm moving the shrines to the outlands. And instead of each player having their own, the two shrines are now shared.
How does this reinforce the theme? Well, canonically, the titular gods have receded from the world and their presence is rarely felt anymore. As the game's story opens, a giant titan has been freed from its ancient prison, prompting the general populace to seek out the holy sites of old to gain guidance and help from the gods once more. By putting the shrines in the outlands, I'm trying to reproduce the storyline that players have to find the shrines and leave offerings there to please the gods (hence why offerings make your godsend more powerful).
So then what about player interaction? Now that the shrines are in the neutral outlands, they're more susceptible to being removed, destroyed, stolen, etc by the opponent by virtue of inhabiting a common space with other players' cards. I don't plan to make these effects too prevalent, but you can expect to see things such as followers destroying enemy offerings when they're summoned to the outlands, or even effects on offerings themselves that hinder enemy offerings stored at the same shrine.
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