The artist will present her exhibition during a live presentation of her work, hosted by the artist
Roby Provost Blanchard, that will be broadcasted on our
Facebook and
Twitch page on Wednesday, August 4, at 2.00 p.m.
The works in this exhibition reflects a culmination of research and creation as part of a master's degree at UQAC-NAD in digital design. This project explores the remediation of archives of performance art by artistic reenactment through
Artists’ Game. The concept of
artists’ games stipulate a thick aesthetic of both video game and contemporary art. These studies are demonstrated through the creation and prototyping of different artists' games by remixing notorious performance art archives.
Prototypes in this exhibition consists of : a pseudo-random simulation of
Leap Into the void (Yves Klein, 1960); a digital reenactment using the concept of permadeath based on the archives of
Shoot (Chris Burden, 1971); an interactive simulation using the concepts of video games as doll house and hand-tracking based on
Plank Pieces 1 & 2 (Charles Ray, 1973); a shooting game questioning the finite state of a creation based on Niki de Saint-Phalle
Tirs (1961- 1970); and a mashup of
Legible City (1989, Jeffrey Shaw) and
The Lovers (1988, Marina Abramovic and Ulay).
( / - ! .
The artist wishes to thank_
Yan Breuleux, Charlotte Deslandes, Roby Provost Blanchard, Madame P, Louis-Philippe Rondeau, perte de signal, Martin Tremblay, Mégane Voghell.