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Newest from the gaming community of ISAGA. Newsletter#2/2019
International Simulation and Gaming Association

ISAGA NEWS 2021-08


Dear ISAGA members and friends,
Hereby you receive the latest news on the ISAGA Indore 2021 conference and summer school from JASAG in Japan, and some latest news. And we proudly announce the next ISAGA conference 2022 will take place in Boston USA with Casper Harteveld (Triadic Game Design Author) as host!
 
We also invite you to the ISAGA membership meeting, your presence is very welcome, next to the formalities we like your input and contributions! The ISAGA board could use some support of you in realizing website plans, newsletters, input for the special interest groups or whatever good ideas come into your mind you want to contribute to.
 

Info on the ISAGA 2021 online conference from India

THEME:  ‘Gaming, Simulation and Innovations: Challenges and Opportunities’

ISAGA2021, the annual international conference of ISAGA, will be organised by Shri Vaishnav Vidyapeeth Vishwavidyalaya at its campus in Indore, INDIA on September 6th to 10th, 2021. http://www.isaga2021.com
Across half a century, ISAGA’s saga has been replete with GS events, exchanges of knowledge and experiences in GS, and building bonds between its members on a variety of GS themes such as design, learning, facilitation, and application. ISAGA2021 will receive and discuss papers, posters and workshops in GS with its theme laying special emphasis on three global trends that are characteristic of a rapidly evolving society. It will focus on innovation to develop new processes to solve recurrent nagging problems via GS. It will address social challenges such as the sustainable development goals (SDG) identified by the UNDP. It will probe and evaluate opportunities in learning for a better world. This event is the first ISAGA international conference in India. In ISAGA2021, you may expect a diverse learning experience from the global GS community.

The organization is currently working on the conference program. Due to the many new challenges because of this being the first ISAGA online conference and working with the new conference tool new to all ISAGAns the submitting of workshop proposals was delayed. The program is uploaded on the website asap.
 

ISAGA membership meeting at the online conference

You are very welcome!

 
Dear ISAGA members,
The annual ISAGA conference, organized in Indore, India, and held virtually this year, is approaching soon! During the conference, we also have our annual membership meetings, to which you are cordially invited.
 
At the first meeting, we present the financial and activity reports, along with the policy plan.
This year, one place in the Executive Board has to be (re)elected, as Heide Lukosch’s period ends this year.
Candidates are invited to indicate their willingness to contribute to the board during the first meeting.
 
Election for the board members will be held at the second membership meeting.
We also have room for discussion of ISAGA related topics.
Please find the zoom links to the membership meetings below:
 
Meeting 1 - September 06, 2021,  Time : 02:35 t0 04:00 p.m. (IST)
Topic: ISAGA Membership meeting 2021 - 1

Join Zoom Meeting
https://canterbury.zoom.us/j/91378624722?pwd=Q2dhelJvVm1kQms5WVNJMkJVYzFnQT09

Meeting ID: 913 7862 4722
Passcode: ISAGA21
Meeting 2 - September 09, 2021,  Time:  03:30 to 05:00 p.m. (IST)
Topic: ISAGA Membership meeting 2021 - 2
 
Join Zoom Meeting
https://canterbury.zoom.us/j/96790913234?pwd=RzdUdmxBdGQ3QmQyRU9rNEdYZmlJZz09
 
Meeting ID: 967 9091 3234
Passcode: ISAGA21
 
I am looking forward to see as many as you at the membership meetings as possible,
Warm wishes,
For the ISAGA EB, Heide Lukosch
 
  

Update on the ISAGA summer school 2021

Summer School 2021 Japan

The summer school of ISAGA is held from 23-27 August 2021.
.An update from a summer school in progress at this moment,

ISAGA SUMMER SCHOOL DAY 1 has successfully finished today.
Dr. Hidehiko Kanegae, former JASAG President stated welcome messages
to the participants.

We welcomed eight students from Asahikawa College, National Institute
of Technology and one master student from Ritsumeikan University.
In Sweden Site, we have challengers.  New Zealand team will find their
way to encourage ISAGA Summer School Game Development Competition
later. We wish NZ team stays with us, and enjoy born of new game.

The venue, Hokkaido University of Science was vacant. We rarely see
regular staff or students. We stayed in the same room with more than
three meters distance with facial masks.



See attached pictures, and our web page is
https://sites.google.com/view/isaga-summer-school-2021

 

Things you don’t want to miss

 
New ISAGA Indore webinars!
Don’t forget to have a look at the wonderful Webinars organized by ISAGA Indore 21 for August and the ones you might have missed are available at Webinars – ISAGA 2021 And are really worth to have a look at!
 

Webinar – XXVIII

Webinar Topic :  : “DEVELOPMENT OF A PROJECT SIMULATION”
Date: August 21, 2021 (Saturday)
Time: 03:00 to 04:05 p. m. (IST)
Registration Link: https://forms.gle/QKQtUEj6hMh6PP2aA
Speakers : Mr. Bharat Jukaria and Dr Vinod Dumblekar, India

Bharat Jukaria is a manager with over ten years of experience in marketing and sales in the healthcare sector. He is a postgraduate in business administration. He is keen to develop simulation games of social relevance for participants to learn better decision making and effective financial planning. His interests are in photography, travel, cricket and forestry.
 

Dr Vinod Dumblekar designs, develops, conducts and researches business simulation and other games in his 18 year-old firm, MANTIS. The players are career managers and students of management and engineering. He has taught postgraduate students in finance, strategy and entrepreneurship courses. His continues to guide and review research, manuscripts and theses. As a member of ISAGA since 2004, he has attended seven annual conferences and three summer schools.
 Abstract:
We designed and developed a project simulation so that its participants could acquire a speedy understanding of the conceptual structure and processes of a project. A game is a metaphor; therefore, we studied a socially familiar phenomenon that served as our model for the simulation.
The presentation will describe how we simulated a project process. The design evolved from a blend of exhaustive research, discussions with practitioners, prototyping, and our own experiences and insights. The simulation participants would play in teams of four members each. Each team would be exposed to the resources, problems and goals of the project. The participants would learn from each other while they took decisions, used their resources and reviewed their actions in the simulation. Facilitation will be concurrent to the play.
This presentation will describe how the simulation was made so that it could encourage aspiring designers to build simulations for themselves
 

Webinar – XXVII

Webinar Topic :  : “Reality – An Evolving Emergent Creation in an Increasingly Digital World!”
Date: August 14, 2021 (Saturday)
Time: 03:00 to 04:05 p. m. (IST)
Webinar Link:   Click here to view on YouTube
Speaker

Mr. Jawahar Bhalla,
PhD Candidate, University of Adelaide and Principal Systems Engineer, Shoal Group Australia
Jawahar Bhalla is a passionate Systems professional with experience across multi-national organisations in technical and strategic leadership roles delivering complex capabilities. He contributes to the advancement of Systems Thinking, Systems Engineering and Modelling& Simulation locally and globally, through leadership roles in peak bodies including the Systems Engineering Society of Australia and Simulation Australasia. He has a BE in Aerospace Engineering and a BSc in Computer Science from UNSW, a Master’s in Systems Engineering from UNSW@ADFA and is a current iPhD candidate on an Australian Government Research Training Program, with industry partner Shoal Group, at the University of Adelaide, Australia.
Abstract:
We live in an increasingly interconnected socio-technical-digital construct. Technological innovation, further catalyzed by the Pandemic, is driving the migration to an increasingly virtual world. Platforms such as Facebook and LinkedIn have replaced traditional means of social and professional interactions, digital currencies are on the rise, virtual gaming is viral while AI/ML/DNN are all pervasive and surreptitiously shaping our thinking and our choices.
We are in the throes of the greatest societal paradigm shift in recorded history, and Systems thinking, modelling and simulation will underpin our safe passage through these fast-changing exciting yet challenging times.
This presentation will look back at the advent and use of systems concepts, modelling and simulation, followed by a deeper focus in a contemporary defence context, around advances in fighter-aircraft “generations” and the associated innovations in modern-day flight and mission simulation. Concluding focus will shift to the concepts, proposing a human-centered framework to better understand ourselves.
 

Webinar – XXVI

Webinar Topic :  : “Every game is a framegame!”
Date: August 07, 2021 (Saturday)
Time: 03:00 to 04:05 p. m. (IST)
Webinar Link:   Click here to view on YouTube
Speaker

Dr. Alexander Schiller,
Trainer, Facilitator, Coach, Priv.-Doz. at FSU Jena, Germany
Dr. Alexander Schiller is a habilitated chemist and works now as trainer, coach and facilitator for scientists. He developed innovative academic teaching at LMU Munich (D), EPF Lausanne (CH), UC Santa Cruz (USA), and University Jena (D, “Lehr-Zertifikat Advanced”, habilitation in 2015, Venialegendi in inorganic chemistry). In addition, he is a “Certified Facilitator” and “Certified Advanced Coach” with The Thiagi Group (thiagi.com). His company, Schiller &Mertens, has trained over 11 000 scientists worldwide in hundreds of seminars, coachings, consultings and lectures since 2011 (since 2020 coach in the Planck Academy).
Abstract:
With games, we can learn effectively concepts, procedures, skills and knowledge. All instructional games have both content and activity; a framegame is deliberately designed to allow easy loading and unloading of your own content. Framegames have four activity characteristics: Conflict, Constraint, Contrivance, and Closure. Usually, the conflict in a game takes the form of competition among players. Rules give constraints to control the players’ behavior. Further, games contain artificial elements that prevent people from taking it too seriously (contrivance). Finally, termination rules in games brings the game to closure. In instructional framegames, you can vary also Conflict, Constraint, Contrivance, and Closure to create a new learning experience. In this webinar, we will explore how every instructional game can be seen as instructional framegame. The best way to vicariously explore a framegame is to play it. Then we change content and acitivity to create a new game.
 

Webinar – XXV

Webinar Topic :  : “Disaster Prevention and Awareness Education Using Simulation and Gaming”
Date: July 24, 2021 (Saturday)
Time: 03:00 to 04:05 p. m. (IST)
Webinar Link:   Click here to view on YouTube
Speaker

Dr. Toshiko Kikkawa,
Professor at Keio University, Tokyo, Japan
Toshiko Kikkawa, PhD is a professor at Keio University, Tokyo, Japan. She is a social and organizational psychologist with expertise in simulation gaming and risk communication. She started her career as a game researcher and facilitator in 1989 and has designed many games for educational purposes since then. She is also interested in training for improving risk communication using gaming simulation. She has been the vice-chair of Japanese Association of Simulation and Gaming (JASAG) since 2015 and was the Executive Board member of the International Simulation and Gaming Association (ISAGA) from 2012 to 2016. She is the co-editor-in-chief of the international journal of Simulation and Gaming.
Abstract:
I will demonstrate how gamification is grounded in Japanese society, especially in the field of disaster prevention and awareness. Games and game-related activities have been common and pervasive in the field, partially because of the community self-education approach for mitigating the impacts of disasters. The game “Crossroad”, a tabletop exercise, is a pioneering game that has increased awareness of the effectiveness of gamification in the field. After it gained popularity, various games were developed by ordinary people, especially those who had experienced natural disasters or are expected to be victims of future disasters. This trend is a reflection of Japan’s generally bottom-up culture. The success of the Game Market, which is held three times a year in Japan and where independent game designers develop games, shows that gamification is embedded in Japanese society. In addition to these trends, researchers and game designers have also contributed to disaster prevention and increasing awareness.
 

 
your newsletter editors and the ISAGA Board,

Elena Likhacheva
Marieke de Wijse
Heide Lukosch
 
If you have news from ISAGA community or any comments / wishes about the newsletter, please contact Elena elena@isaga.net or Marieke marieke@isaga.net.
 
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