System Under Surveillance
developed by Ink To Pixels
|
|
Facts
Genre: Adventure, puzzle, stealth, single player co-op
Platform: PC, mobile, Switch
Dev time: 6 months
Looking for: Publishing, Investor
Funding need: 50.000 - 60.000 Euro
|
Synopsis
System Under Surveillance is a stealth indie game with adventure and puzzle elements inspired by classic retro games. Take control of Adam and Turbo, and use their vastly different abilities to trick and avoid enemies.
Your problem solving abilities are put to the test: System Under Surveillance is pure stealth at its core, as it has no combat system!
|
|
Uniqueness
- Asymmetric single player co-op: use the two characters, which are located in different places of the map, to solve puzzles and progress
- No combat system: trick and avoid the enemies without relying on force
- Power ups and items: become smarter and stronger, and find new ways to run away from enemies
- Comic-style storytelling: savor the story through an in-game comic book fully drawn in pixel art. Find the missing memories of Adam and unlock the pages of the novel
|
|
Market traction
We are mostly active on Instagram, where we have 750 organic followers, and we have an online presence on Facebook, Twitter and Reddit.
We are attending several physical gaming events this fall where we will show the game. We are also in contact with YouTubers who will cover the demo on their channels soon.
|
|
Associated incubator: Game Hub Scandinavia
|
|
PuckOFF
developed by Kuura Playhouse
|
|
Facts
Genre: Sports/Fighting
Platform: PC, Consoles
Dev time: 9 months
Looking for: Publishing, porting, marketing, distribution
Funding need: 100 000€
|
Synopsis
PuckOFF is a pond hockey game with a twist. Described as "hockey with no rules", PuckOFF answers the need for hockey games on PC platform. You can win in two ways by either outscoring or outlasting your opponent.
|
|
Uniqueness
- Game has two different ways to win a match. Scoring and fighting
- It's made in collaboration with hockey fans so it's exactly for the target audience
- "No rules, no boundaries, no pauses"-gameplay let's player focus on the game itself
- Split-screen, which is a dying breed
|
|
Market traction
- Discord group with over 100 members, most of them have also been testing/improving our game
- Third place in Big Indie Pitch (Console+PC edition).
- Game has been selected to Tokyo Game Show Indie Reel.
|
|
Associated incubator: LGIN
|
|
|
|
|