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Newsletter #7, October 2021

Welcome to another Baltic Sea Games edition of the Publisher Newsletter! Here we present game studios looking for publishers and investors.

The newsletter is curated by established game incubators and clusters in collaboration with BSGI, Invest Stockholm and East Sweden Game.

Children of the Eclipse

developed by Nutfarm

Facts

Genre: Co-Op Shooter / Action Adventure 
Platform: PC, Playstation, Xbox, Switch
Dev time: 12-18 months
Looking for: Publisher, investor, marketing
Funding need: 250.000 - 500.000 EUR

Synopsis

Children of the Eclipse is an action-adventure shooter set in a far future utopian world populated by unforgettably weird characters, wild parties and plenty of trippy humor.

Uniqueness

  • Deep and engaging asymmetric 2-player co-op gameplay mechanics, including the MERGE-mode, where players join into a single tank unit
  • A combination of an endless free-to-play horde shooter and premium story driven content keeps players engaged and hungry for more
  • The game is set in a high concept utopian sci-fi universe, the O-Universe, designed from the ground up to host game content

Market traction

  • A part of the GTR Accelerator 2020 (Top-10 out of nearly 400 studios)
  • A Top-7 spot in Global Games Pitch in 2021
  • High scores on G.Round, where actual players play and review pre-alpha builds of games.

Development status

Gameplay trailer

Associated incubator: LGIN

Incubator contact: Suvi Kiviniemi
Developer contactAri Nikula
Website
Twitter
Email
Request more info about Children of the Eclipse

Safe Not Safe

developed by Bigger Scope

Facts

Genre: Action, Stealth, Rogue-Like
Platform: PC, Xbox, PS, Switch
Dev time: 18 months
Looking for: Publishing, investor
Funding need: 250.000 Euro 

Synopsis

Challenging stealth game, solving shortcomings of the genre. Infiltrate well-guarded outposts against all odds. Outsmart the adaptive AI that controls the security. Fight, sneak or hack your way to the safe and get out alive.

Uniqueness

  • Each playthrough is unique and different
  • Meaningful, unpredictable exploration
  • Revolutionary A.I. behavior

Market traction

  • We have released four public alpha builds. alphabetagamer.com featured 3 out of these 4 (against their own rules).
  • 1.5K+ people played our alphas. We captured feedback for 100+ of them.
  • We organically grew to 3K+ Steam wishlists and 3K+ email subscribers
  • Featured on IndieGala blog (and got into 2M+ newsletter). 
  • Ubisoft Innovation Divison MADE us pitch the game to them

Development status

Associated incubator: LGIN 

Incubator contact: Suvi Kiviniemi
Developer contactAnton Petrushenkov
Website
Twitter
Email
Request more info about Safe Not Safe

Flintlock Island

developed by Maru VR Productions Ltd

Facts

Genre: Rogue-like survival
Platform: VR (PC), Playstation VR2
Dev time: 1 year for development for the Limited Content Release and additional year for Full Launch
Looking for: Publisher, investor
Funding need: 450K EUR for the Limited Content Release and additional 550K for Full Launch

Synopsis

Step into the buckled shoes of a 17th century explorer, as you get shipwrecked on a tropical island. You have to survive as long as possible! Use your own wits and physical hands to deal with hunger, fight wild animals and interact with local tribes. You must adapt every day to survive against overwhelming odds on a mystical island!

Uniqueness

  • Designed solely for Virtual Realty from the start
  • Realistic interactions - a system based game with layered interactions
  • Meaningful choices - cause and consequence 
  • Photorealistic environment for immersive experience
  • No 2D menus or screen-based inventory management

Development status

Gameplay trailer

Associated incubator: BE BIG 

Incubator contact: Henri Hanson
Developer contactLilit Palmar
Website
Facebook
Email
Request more info about Flintlock Island

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