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Newest from the gaming community of ISAGA. Newsletter#2/2019
International Simulation and Gaming Association

ISAGA NEWS 2022-03

“The ISAGA communication channel that keeps you updated on interesting simulation game news around the world”



Dear ISAGA members and friends,
In this newsletter we update you on:
  1. ISAGA-2022 hybrid Conference in Boston
    Website is open for registrations and sending in your contributions and papers
  2. The three Special Interest Groups (Facilitation, Game Science and Sustainability&Environment)
  3. Introduction of our new members, ISAGA is growing steadily!
  4. A new Calendar Update: filled with many new inspiring new webinars and events!
  5. Looking back on the ISAGA Indore 21 conference to get inspired for the future
 

ISAGA-2022 Conference July 14-18

 
The ISAGA-2022 Conference will take place from July 14 to 18 at Northeastern University, Boston, MA, USA in hybrid form.
 
Theme  “Simulation and Gaming for Education, Resilience, Health and Social Justice”.

The website is now open for registration and sending in your papers and contributions. The deadline for full papers is April 21 and extended abstracts. The final deadline for all submissions is April 28.
 
 https://www.isaga2022.com/
 
We are looking forward to receiving and reading your contributions and hope to meet many of you in Boston and online.

 

ISAGA summer school Stuttgart

ISAGA Summer School on Facilitation and Evaluation from 26.09.2022 to 30.09.2022 (five full days with social program)
 
Location
Centre for Management Simulation of DHBW Stuttgart, Paulinenstr. 50, 70178 Stuttgart, Germany

The summer school will be organised along 2 tracks with a common core:

General (for all participants)

  • Acquiring knowledge of different types of business games and topics
  • Learning from experienced lecturers (impulse lectures on aspects of simulation game methodology)

Track Facilitation and Debriefing

  • Build up competences to successfully facilitate simulation games
  • Learning about the possibilities and pitfalls of facilitating simulation games
  • Gain confidence in dealing with difficult situations during game performance
  • Get knowledge of a set of methods for facilitating simulation games

Track Research and Evaluation

  • Addressing methodological and analytical questions concerning research on game-based teaching and learning
  • Examine the topic of learning effectiveness research in simulation games
  • Getting to know methods for evaluating simulation games
We start the week with common simulation game experiences. This will then serve as a basis for further activities. We want to bring the participants into dialogue, set impulses and move forward together. Experienced trainers will lead through workshops, role plays and keynote impulses addressing methods, tools and the mindset of facilitation. The program is framed by excursions and fellowship.
The Summer School is hosted by the Centre of Management Simulation at the Cooperative State University in Stuttgart, Germany. Partners are ISAGA and SAGSAGA as the local SAGA Association.
 

Update Special Interest Group Simulation Games for Sustainability, online gameplay time!

We aim to play a game at every meeting and evaluate its purpose and meaning.
In February we played a game known as the open source En-ROADS simulator (see https://en-roads.climateinteractive.org/) by Karen Jeffers-Tracy. This was a short version of the game. In fact, EN-Roads is a tool that you can use in very different contexts. Karen indicated that you can think of all kinds of games around it relatively easily, single player, single group, different groups/roles. The tool offers all kinds of options for overviews adapted to the role. Players experience the impact of policy measures and also how they influence the climate now and in future. Negotiation, systems insight and political behavior are part of the game.

Gameplay and website building session March meeting Wero presented a greatly shortened session of her Border game. The game is about refugees who want to cross the border between Belarus and Poland. It's a card game, but for the occasion Wero converted it into a game board in Miro and playing cards in a Google sheet. The game has not yet been fully developed, but will be available as an open source product in due course.
Metadata – Title: The Border; Estimated time of play: 1h +15min debriefing; Number of players: 6 – 8 – 12 (if 12, 2 facilitators are necessary).

Gameplay - The Border is a mix of a board/card game with RPG elements. As Białowieża citizens (a village in the State of Emergency Zone), you will deal with dilemmas related to helping refugees, your internal motivation, position in the community and limited opportunities to engage in the crisis.
 
The game board consists of a grid. The refugees start in country A (left) and want to go to country B (right). In a straight line, that could be done in seven days. They have food for eight days. Along the way, they can land on a blinded action card. These then become visible and the described action (positive or negative) is carried out.
More info on this open source game contact Weronika Szatkowska <wszatkowska@kozminski.edu.pl>
Practical info: The SIG Sustainability & Environment meets every third Friday of the month for 1,5 hours (usually) at 1 pm UTCS+2. You are free to join the group or visit one of the meetings as a guest. Next meeting will be Friday April15, 9 am Amsterdam time. (we can change times if other time zones are more favorable and happy to do so!)
 
Next meeting we will play an online sustainability game on the reduction of greenhouse gasses while managing a company.
Join Zoom Meeting
https://radbouduniversity.zoom.us/j/88982281513?pwd=WDVnZG5TY1g5OWNmMGlIcnVab1U0dz09
Meeting ID: 889 8228 1513
Passcode: 921467

 

Update Special Interest Group Game Science

 
In this group we are working on and responding to gaming in the broad sense of the word. Gaming as a discipline is relatively young, there are still many unsolved and undefined mysteries we can work on in an interdisciplinary way.  This month we exchanged on where we draw the boundaries of the game systems and its context to develop theoretical insights and frameworks to understand the learning phenomena within the game system.
Please visit https://drive.google.com/drive/folders/15xt_oNnz3Lr7PFlZWZ-r6Z0Se6iSNJ5C?usp=sharing.

 

Update Special Interest Group Facilitation preparing webinars and tutorials for you for online facilitation

 
Next Facilitation Meeting we are going to experience a team building game by Fernando Mendez of gaminar.net. He will also introduce us to his platform available for facilitators full of gameful activities, gamified training setups and tools for especially facilitators.
 
If you feel like joining be welcome to visit a meeting – every fourth Friday of the month at different times because we want to accommodate for different time zones. You’ll easy catch up on what we are doing and you are also welcome just to watch. Here’s the zoom link for Friday March 25, 15.00-16.30 pm Amsterdam time.
 
Join zoom meeting
https://radbouduniversity.zoom.us/j/82020121372?pwd=YzdxQ2NVYVpTaTVwaHk0LzZXS2dudz09
Meeting ID: 820 2012 1372
Passcode: 434376

 

Introduction of new members

ISAGA’s community is steadily growing by at least 5 new members a month. In this section we allow new members  to introduce themselves to share interesting details on their game related work and what they can bring to the community.
 

Hans Luyckx, director award winning Dutch Serious Game company


Why did you become ISAGA member? 
I am director of IJsfontein. IJsfontein is already 25 years one of the leading serious gaming companies in Europe. IJsfontein works closely with academic researchers in international consortia such as H2020, AAL, Erasmus+ etc . More than 20 PHD’s did their research using our products. ISAGA and IJsfontein share the same ambitions regarding international academic cooperation regarding serious games.
What do you wish for?
At the moment we are active in the Netherlands, Germany, Scandinavia and the Middle East. Our ambition at Ijsfontein is to further  internationalize our business. ISAGA is a great international network that can help us to grow our contacts worldwide.
What are you bringing?
We are bringing 25 years of experience of evidence based serious game development in close relationship with international academic researchers  in education, health and  heritage.
Can the ISAGA community add further value for you?
For sure. ISAGA is an active international (mostly) academic community regarding play and serious games. A great fit for me and IJsfontein.

 

Dr. Klaus Gronwald , Director at Kdbisglobal.com


Kdibis Learning Games
Dr. K.D. Gronwald
+41 79 815 3774
Klaus.gronwald@kdibis.com
www.kdibisglobal.com
 
I am author, lecturer and educational game designer with 20+ years experience in G&S and member of SAGSAGA, the Swiss Austrian German Simulation and Gaming Association.
 
My textbook series, published at Springer in English and German, addressing computer science and MBA students, is linked to the web-based kdibis business game learning environments https:// www.kdibisglobal.com, introducing new combined team-based classroom and e-learning methods in a role-play exercise.
 
My main interests and competencies are in interactive web- team- and role-based business simulations combined with “agile didactics” or “didactics as performance” which include the instructor into the business simulation and role-play. The role of the instructor changes from a teacher to a learner, coaching the teams to the daily learning goals with the learning path developed while gaming. With up to four teams in one class, there will be four different paths and it becomes a demanding and challenging exercise for the instructor.
 
With 7 years experience evolving these concepts and a couple of thousand students in various universities and business schools mainly in Germany, Switzerland, and some in other countries inside and outside Europe, it is time to present this concept to a broader international audience.
 
Personal Website: https://www.kdgronwald.com
Profile: https://orcid.org/0000-0003-0016-4016
Network: https://www.linkedin.com/in/kdibis/
Business Simulation: https://www.kdibisglobal.com

 

You might have missed these – interesting webinars in review:


 
Simaust sim cafés are every first and third Friday on zoom between 1 and 2pm AEST (this is 11.30pm-12.30pm ACST or 11AM-12PM AWST)

 

 
Webinar Series “Pratiti…becoming aware”

Webinar – III
Dr. Paola Rizzi, Professor of Techniques of Urban and Regional Planning at University of Sassari, Italy spoke  on "Acts of Citizenship for Civic Spaces: The Role of Urban Gaming Simulation" in the III session of the webinar series “Pratiti…becoming aware” held on February 25, 2022 (Friday). The Webinar Series is organized by Centre of Excellence in Simiulation and Gaming of Shri Vaiahnav Vidyapeeth Viswavidyalaya, Indore, India.
In this webinar Dr. Rizzi emphasized how two important points of view in UGS: that of the player/user and that of the planner can simultaneously direct and orient both the physical and the social and economic definition of urban areas. It was an amazing session indeed and attended by people across the world. Those who missed it can watch this webinar on YouTube with below link:
YouTube Link 
 

Calendar Update, lots of inspiration for you this season!

Event Description Links and extra info
     
March 25
11.30am to 12.30pm IST
 
Webinar organized by
 
Shri Vaishnav Vidyapeeth Vishwavidyalaya, Indore - India
 
Webinar Topic :   “Talk, Play and Listen! Co-Design Practices of Simulation Games"
Speaker : Dr. Heide Lukosch, Head of Applied Immersive Gaming Initiative (AIGI)
Chair of International Simulation and Gaming Association (ISAGA)
 
No Registration Fee. E- Certificate will be provided to all the active registered participants
Register here: https://forms.gle/USmcYnJk2AbcshjJ9
Email: coesag@svvv.edu.in
 
March 25
15.00-16.30
Amsterdam time
Webinar ISAGA 2022
 
 
 
SIG facilitation meeting
Team building in online format with an important role for the facilitator
 
By Fernando Mendez
<fernando@gaminar.net>
Fernando offers games and gameplay materials via an online platform filled with gamification of training formats, ideal for facilitators/designers/consultants and trainers to make use of at low cost and threshold to attend to an online training world
Join Zoom Meeting
https://radbouduniversity.zoom.us/j/82020121372?pwd=YzdxQ2NVYVpTaTVwaHk0LzZXS2dudz09
Meeting ID: 820 2012 1372
Passcode: 434376
Wednesday March 30
 
Register soon!
Inchainge connect educator Conference (free for researchers)
 
with key note speaker Prof.dr. Sara de Freitas 1.30 pm UTCS +2
Game over for education as we know it?  
View full conference program and register at: https://inchainge.com
Friday April 8 13.00-14.00
Amsterdam time
 
Webinar ISAGA 2022
Game theory and gaming
 
By Dr.  Femke Bekius
 
Radboud University The Netherlands
 
Femke will show us how game theory and gaming add value in increasing understanding of complex decision making processes
April 13
 
All day from 9.30-17.00
 
Language Dutch
6th free Game didactics Conference the Netherlands
 
Location Hogeschool Utrecht
https://husite.nl/learnbygames/conferentie-2022/
 
The conference is fully booked, but you can make a chance on the reserve list (often some people do not show up so you still have a fair chance on participation if you show up)
 
April 15
Probably 14.00-15.30
Amsterdam time
 
Webinar ISAGA 2022
 
SIG sustainability meeting
 
 
A session by Tim Rogmans, Associate Professor of Strategic Management at the College of Business at Zayed University in Dubai. He is the facilitator of the course "Teaching with Business Simulation Games" for AACSB. He has developed three simulation games that are all available from Harvard Business Publishing: Macroeconomics Simulation: Econland, Business Essentials Simulation: Coffee Shop Inc and Sustainability Management Simulation: Net Zero. His research interests focus on the use of simulation games in business education.
 
The Sustainability Management Simulation: Net Zero is designed for students at all levels to experience the challenges and opportunities related to reducing corporate greenhouse gas emissions in line with objectives of the Paris Agreement on climate change, while at the same time managing business performance. In the simulation, participants play the role of a manager who needs to reduce greenhouse gas emissions from the hotel by 50 per cent over a 7-year period. Each year it is possible to choose three initiatives that can help to reduce the hotel’s emissions and to determine the level of spending on staff training and guest awareness communication. Participants need to analyse information on the available initiatives in order to select those with the largest impact on the hotel’s emissions, while at the same time managing the performance of the business. Trailer available here.
If you want to join email marieke@isaga.net
     
April 21-22
 
Game Based Learning conference
ICGBLSG 2022: 16. International Conference on Game-Based Learning and Serious Games in Boston, United States. https://waset.org/game-based-learning-and-serious-games-conference-in-april-2022-in-boston
April 22
14.30-16.00
Amsterdam time
 
Webinar ISAGA 2022
 
 
Game formats and feedback for online facilitation
 
By Nettie Wester
Game Case Nettie <nettie@game-case.nl>
 
Gameplay and sharing of experience what works/worked and what doesn’t in online game formats
 
https://www.game-case.nl/contact.html
May 6,
9:00-12:00 (UTCS+2)
 
Sagsaga meeting
The Simulation Game Research Forum (PFF). It is organized by Zentrum für Managementsimulation der DHBW Stuttgart (ZMS). The event offers space for the presentation and discussion of research work relating to simulation games https://sagsaga.org/?veranstaltung=60922
Register: zms@dhbw-stuttgart.de.
Contact: Prof. Dr. Friedrich Trautwein and Tobias Alf
 
The language of this session is German.
 
May 13
14.30-15.30
Amsterdam time
 
Webinar ISAGA 2022
 
 
Evaluation and effects of serious games
 
By Hans Luyckx
Hans Luyckx hans@ijsfontein.nl
 
Director of IJsfontein a well known serious gaming company from the Netherlands
 
Hans Luyckx director at IJsfontein, an award winning serious game developer from the Netherlands shows us a variety of successful serious games projects and their learning/change results along with the application of evaluation techniques applied for measurement
 
https://www.ijsfontein.nl/
May 20
 
SIG sustainability meeting
 
Webinar ISAGA 2022
 
 
Game Case presents a new Sustainability game concept
 
By Nettie Wester
<nettie@game-case.nl>
Nettie informs us if this webinar can proceed half April and otherwise we will do a webinar on measuring effects in sustainability games
May 27
 
SIG facilitation meeting
Still open If you know an interesting speaker/activity on the topic of facilitation please inform us!
marieke@isaga.net
JASAG spring hybrid conference
 
28-29 May 2022 at Keio university
 
Tokyo
 
Next JASAG Spring hybrid conference and member meeting The conference will be partly in English, main language is Japanese
 
http://jasag.org/
 
Friday June17, 9.00-10.30 am Amsterdam time. Online sustainability policy frame game
 
Enabling players to develop theories for sustainable development
 
By Theresa Tribaldos
theresa.tribaldos@unibe.ch
 
University of Zurich Switserland
Gameplay session, we are going to see how we can play this sustainability frame game online and what added value we see for our community and future policy makers.
Practical info: The SIG Sustainability & Environment meets every third Friday of the month for 1,5 hours (usually) at 1 pm UTCS+2. You are free to join the group or visit one of the meetings as a guest. Next meeting will be
Join Zoom Meeting
https://radbouduniversity.zoom.us/j/88982281513?pwd=WDVnZG5TY1g5OWNmMGlIcnVab1U0dz09
A publication was published on this game in the gs journal: DOI: 10.1177/10468781211022399
6 – 10 July 2020
 
Radboud University Nijmegen The Netherlands summer school
Serious Gaming for Supporting and Analysing Decision-Making Processes in Urban Regions
Course programme

Level of participant
  • Advanced Bachelor
 For whom is the course designed
Scholars and students in urban and regional planning, geography, environmental science, behavioral sciences, public administration, political science, management or economics, managers and professionals in with a similar background, or anyone with the required background and interest in using gaming approaches for urban-regional planning processes
 
 
Learning outcomes
After this course you are able to:
 
  1. Gain insight in the range of gaming approaches for supporting urban-regional strategic decision-making processes
  2. Develop, test and facilitate a game for analysing decision-making in a multi-actor context in a city or region
  3. Understand the implications of working with gaming approaches, for two major purposes:
    • Understand how gaming approaches can support decision-making in urban and regional planning in practice.
    • Understand how gaming can be used for research and intervention studies, to analyze a complex spatial planning, governance and coordination problem
  4. Reflect on capabilities and limitations of gaming approaches in decision-making processes in supporting decision-making and analysing interventions in urban and regional planning
https://www.ru.nl/radboudsummerschool/courses/2022/serious-games-supporting-analyzing-decision-making

 
NASAGA 2022
 
October 19-22
 
in Montreal
This year, NASAGA’S conference is taking place in the vibrant city of Montreal and promises to connect you with insights, ideas and strategies for playful learning! 

This year's conference will be a fully live experience, like our pre-pandemic conferences. There will not be a virtual option.

 
Bookmark the conference website at nasaga.org/2022/
     
 

 

 

Also, please check out websites of other sagas and game studies associations for latest news:

A great achive of past webinars on a wide variety of simulation game related topics can be found on http://www.isaga2021.com/webinars/ organized by the Conference organizers of 2021, this archives holds many valuable webinars provided by experts from the ISAGA community

 

News from JAGSAG

New President of JASAG Prof. Hitroyuki MATSUI (University of Kyoto)
Registered by local government in Japan, a corporation engaging in specified non-profit activities (Authorized Non-Profit Organization), NPO Japan Association of Simulation and Gaming, hereafter NPO-JASAG or JASAG, (mainly scientists 180 members) is managed by 22 executive bord members between 2021/6/1-2023/5/31. JASAG is also formally registered Japanese Academy, the Science Council of Japan since 1991. The former president (Chair of Board), Prof. Hidehiko KANEGAE (2017-2021), stepped down and new and current president is Prof. Hitroyuki MATSUI (University of Kyoto). JASAG vice presidents are still seated Prof. Toshiko KIKKAWA (Keio University) and newly seated Prof. Manabu ICHIKAWA (Shibaura Institute of Technology).
JASAG website: http://jasag.org/en/
JASAG email: jasag-post@bunken.co.jp
 

Report on the ISAGA conference Indore by Dr. Elyssebeth Leigh

 
This report on the 2021 ISAGA Conference may inspire you to visit or join online the next ISAGA conference in Boston. It is great to be on site to have plenty of opportunities to meet the ISAGA community live and if that is not a possibility for you join online for some great inspiration, the newest science and development in the simulation and gaming field.
 
Theme - Gaming, Simulation and Innovations: Challenges and Opportunities
At the end of five days of close engagement with the 2021 ISAGA conference via Zoom from 2pm to 7pm, I was wondering if it is possible to experience jetlag after attending a virtual conference. It was a fascinating experience – in every sense of the words. Our host University was Shri Vaishnav Vidyapeeth Vishwavidyalaya -   https://svvv.edu.in – in the city of Indore, the largest metropolitan city in Madhya Pradesh in Central India.
From the opening ceremony there was a sense of ‘being in’ India even thought I was unable to leave my home (except for limited exercise and essential shopping). This was achieved through faithfully reproduced virtual versions of traditional Indian welcoming ceremonies, careful curating of speakers’ sessions and expert and sustained ‘backroom’ support for all participants. The conference used a ‘two-layer’ approach to the conference meaning that a YouTube version of proceedings was available to students, while every element of the conference was recorded to provide an ongoing record to add to the fortnightly seminars the conference organisers had been running since mid-2020.
These seminars had been carefully organised into a PDF document that was presented as a gift to participants, which now serves as a valuable record of a wide-ranging exploration of simulations and games research. The opening speaker – Sivasailam “Thiagi” Thiagarajan – added to the riches by providing a free version of his workbook for novice users of simulations and games and took the audience through an engaging tour of his own – more than 60 years – experiences of using simulations and games for learning. His fearlessness in challenging conventional approaches to ‘teaching’ was invigorating, and many of the sessions that followed him modelled his enthusiasm for playing with learning, including the perplexing task of inviting us to examine our own thinking ‘as if’ we were in a simulation of a simulation .
The social side of an ISAGA conference, which has been their trademark since the very first event in 1969, was not neglected. We ‘went on’ an extensive tour of the sights and sounds of India – not limited by the normal impediments of physical travel requirements – and ‘travelled’ the width end length of this extraordinary country, arriving at last in the host city with its own array of historic and social highlights.
Discussion session and workshops underlined the diversity of ISAGA members and interests – a random selection from the program includes
  • [How to] facilitate tabletop games in an online environment
  • Risk management can actually be ‘fun’
  • How to align your organization with the U.N. Sustainable Development Goals (SDGs)
  • On shattering the magic circle: The use of games as tools for public policy
  • Mission Everest - A virtual simulation for high performance teams
  • Blockchain in the Gaming Industry
  • Effects of Learning Interventions in Simulation Games
  • Scenarios that Create Memorable Engagement
  • Is culture important to design simulation games?
  • WHE SimEx: Facilitating Training Simulations for Health Emergency Personnel
  • Between urban resilience and serious gaming. Applying games for policy implementation
  • Knowledge sharing game for sustainable restaurant management
 
This virtual conference kept me engaged from beginning to end. ISAGA managed to create an amazing experience out of all the barriers and limitations imposed by the constraints of this Covid time. There is hope that 2022 will be an in-person event, venue to be announced. Watch for announcements and consider contributing to future activities of this diverse, collaborative and welcoming simulations and games community – which has been providing support and encouragement to researchers, designers and educators for more than 50 years.
 

Your newsletter editors and the ISAGA Board,
 
Elena Likhacheva
Marieke de Wijse
Sebastiaan Meijer
Heide Lukosch
 
If you have news from ISAGA community or any comments / wishes about the newsletter, please contact elena@isaga.net or marieke@isaga.net
 
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