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The Long Night — Valkyrie: Ragnarok

A Valkyrie: Ragnarok Story, by Rodney Sloan

Continue the Valkyrie: Ragnarok story. Can Faya survive the night, perched high above the city, among the spires of Bastion?

Faya swam in a confusing dreamland, half-waking, half-sleeping. She felt incredibly tired, but it was a comfortable weariness. She was aware of pain, but it was numbed and barely real. Slowly her senses coalesced and she realised she was propped up against the hard granite of a pillar. An ash dwarf—maybe the one she had seen on the bridge below—was rifling through her bag.

“Hey, stop that you!”

“Whaaat? Is not stealing I is doing. I is looking fur summin.” The ash dwarf held up its empty hands indignantly. “You is lost lots of blood, you is. I is ‘opin’ to mend you wiff summin’.” The small grey man was jumping up and down and gesturing wildly, as if that would somehow make him more trustworthy.

The dwarf had ripped her shirt and shawl to make bandages, and had bandaged her arm and braced her shattered leg with a plank.

“You is need ‘elp girl, if you is want walk again. Lots of people is looking fur you too. What ya is gonna do, girl?”

“I know a little of the healing arts.”

“Is ya now? I ‘ope you is, but is ‘aving a betta plan, I is.”

“Oh yes?”

“You is stay ‘ere, and I is coming back. You gotta do me one favour.”

“Oh?” Faya tried to shift, but the pain was too much.

“Ya rest an’ don’t die. You is wait long, but you is patched up. Just wait an’ keep alive ‘til I come.”

There was a shout from somewhere and the jangle of chain. Faya noticed for the first time that the dwarf was chained at the ankle, and the chain was drawing taught. Without another word the dwarf was off, scuttling across the rooftop and down a ladder.

She could see a trail of blood leading from it to where she lay, though she had no idea of how she’d gotten from there to here. More pillars hid her away from anyone who might peer over the rungs. She needed to find a safer place, but as she tried to move again the pain became unbearable. She wasn’t going anywhere.

***

Faya knew she had to do all in her power to keep awake. She was weak from blood loss and pain, and the shakes of shock were starting. She checked the rest of her body for injuries, moving her good hand slowly over her body because of the pain. A fractured rib, a cut across the palm from the whip, the snapped arrow shaft in her arm. Her leg was the worst of all. It was shattered below the knee, and had become an ugly, swollen purple. The ash dwarf had cut her breeches from the ankle up to the knee. She knew there wasn’t much she could do, but raised it carefully up onto her bag.

Her mother had known a great deal of the apothecary’s arts and had spent many hours teaching Faya what she knew. Faya had become an adept apprentice. In the Court of Eight Needles, pain and suffering brought great ecstasy, but all too often a neophyte or guest would take things too far and her mother would have a new patient.

“Healing”, her mother had said “is the bright face of the two-faced moon. The Savonin are despised for their ways with poison and pain, but when it comes to healing, we are without equal. We know the body for we explore it in every way we possibly can.” To suffer and heal in an ongoing cycle of great ecstasy was one of the most sacred tenants of the Lotus Court of Eight Needles.

***

Far above her a spire egret wheeled majestically. She’d heard of these great birds before, and now, watching them filled her with a childlike sense of wonder. She had heard they were big enough for men to ride to war on, but they wheeled far too high above for her to discern a rider.

The world of spires above the city was a beautiful one. She’d been in the deep shadows of Bastion for so long she’d forgotten what it felt like to breathe the clean air, to watch the low scudding clouds float by, or to see sunlight.

Oh, how good it would be to feel the sun again. She was a child of Savo, it was true. Her kin, at least the elven line of her mother, had spent their lives in the shadows of the great trees of the Forest, and had little love for the sun. The dwarves had taught her to love the sun, even low below the earth. Their homes were warm and bright, lit by clever devices that brought the sun’s warmth far below the mountains. She had spent days with Gawn wandering the dwarven farms above the surface too. They were great hidden terraced fields of wheat and barley that survived only because of the dwarves’ ingenuity.

It was, she guessed, mid morning, and the sun was behind her. She sat in the obfuscating shadows and watched. And waited. Slowly the shadows crept from left to right. She could hear people far below, the general hubbub of the city, but not a soul disturbed her.

She had only a few sugar cubes, which she ate, and a small flask of her own concoction of herbs. She fought to keep these down, and kept her eyes on the sky to distract her from the nausea.

***

The long afternoon passes slowly, and the shadows eventually dissolved into darkness as night came on. Ghostly images of Faya’s imagination stalked her periphery. There was the foul breathed Bors, threatening her from the shadows, her knife still protruding from his chest as black tendrils of smoke spiralled from his palms and threatened to strangle her. She saw her mother and a dark husk of a man who claimed to be her father. There were worse things than these too. Dark, dog-like creatures with faces like skulls and spines that protruded from their backs like the teeth of a saw stalked her and gnashed on her bones. Only the pain was real, and it was that which she clung to. Pain in life. Life in pain. That was the way of the Court of Eight Needles.

The night became cold, and a strong breeze whistled through the spires and columns surrounding her. The “long wind,’ it was called, a chill that blew off from Long Lake in the south. Faya had travelled along the edge of that majestic lake once, in happier days.

Remembering those days gave her a hope to sustain her. Real pain to stave off the phantoms, hope to ride out the storm. If she would die, it would be remembering happier things. She wrapped herself up and sheltered form the cutting wind as best she could, and waited for the dawn.

It was long in coming, and many times she had to force herself to keep awake. The cold was in her fingers, and the shivers came violently at times. The stone beneath her sapped any extra warmth from her. She wished she’s had more than her pretty cotton shawl. It was blood-stained and the dwarf had ripped it too.

***

She must have been nodding off when an arc of light blinded her for a second. She tried to sit up, but cold and pain had robbed her of her last bit of strength. A woman stood over her, reflecting the light of dawn into Faya’s eyes. The decrepit creature smiled, showing jagged yellow teeth.

“You’re coming with me, sweet thing.’

I hope you're enjoying the story as much as I'm enjoying writing it. There's a plan, I promise, but the characters seem to be dictating things at every turn. Join us again next week to see what happens next.

News from the Lair of the Phoenix

Phew. It has been a busy month. A busy few months, actually. Here are just some of the highlights.
 

Nightscape: Red Terrors

Sheesh guys, it's actually here! This book has been years in the making, and I think that our care and attention to detail shows. It's an "all in one" game that includes a mission and modular map, but that doesn't mean you can't use it to tell your own stories of cosmic horror.
Nightscape: Red Terrors was also my first real chance to play with someone else's toys. The Nighscape universe is massive, and certainly worth checking out.
Find out more about Nightscape: Red Terrors on the blog.



Right now you can get 20% off the book, good until the end of the week.
 

The Grimdark Pamphlet

More dark horror (it's becoming a theme), though this time of the grittier kind.

The Grimdark Pamphlet suggests rules additions and changes for the fifth edition ruleset to allow you to play grimmer adventures with morally ambiguous characters in a fantasy world beset on all sides by dire powers. In this world, life is brutal and short, victory is never assured, and madness and corruption threaten even the most resolute and steadfast.

The book collects new rules and many of our dark and gritty rules and player options from our other 5e supplements. It's certainly one to watch, as we're adding new rules to it as we go. The hope is that the book will eventually become the framework for a Valkyrie: Ragnarok rule book, as well as a sourcebook for all things grim.

You can get The Grimdark Pamphlet for 20% off on Drive Thru RPG, but the offer ends in a few days time.

Icewind Dale Starter Pack

We never seem to wander too far from the Realms these days. Icewind Dale is probably my favorite location in all of Faerûn, simply because I spent so much time there with the PC game. Now you can start a new journey to the cold north with the Icewind Dale Starter Pack. The bundle includes our popular Aurora's Whole Realms Winter Catalogue and more titles from the Dungeon Masters Guild.


 

Mini Monday

A bunch of new tutorials went up to help you paint your plastic mountain. We painted a flesh golem, built a modular tavern storefront, and MVPed our way to a painted army.

There's also a recap of all our Mini Monday projects and articles so far. We've been busy!

 
 
Till next time, stay well and play good games!

Rodney Sloan
Rising Phoenix Games
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