Last, but by no means least, is Dirty Bomb.
After we ceased active development on Dirty Bomb we showed off some unreleased content that would have been coming next. One piece of that content was Agency; the next map.
For Blocktober we wanted to really show off Agency but decided that that wasn’t enough.
We did a deep dive into Castle, with the Level Designers explaining what makes a Dirty Bomb map tick, and how they start designing it, before explaining what they learned from Castle and how it would have carried into the next two maps.
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