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Basic Problem

👋 Hey all

Glad to have you back to my newsletter about product ideas, building side projects, and problems worth solving.

"Create more, consume less" is what they say. True. All you reading this already have this notion to build and grow. Personally, I aim to structure my day to have time for both creation and consumption. I don't allow "zero days" when it comes to my side projects. And I reward myself with a great read, an episode from a series, or fire up a console.

Shall we play a game?

🎮 Games and Esports

Estimates state that the global games market will generate revenues north of $180 billion in 2021 from close to 3 billion gamers worldwide. That is a market rich with niches and opportunities.

For this issue's product ideas impulses, we look at the 2021 Trends to Watch in Games, Esports & Mobile report and the Global Esports & Live Streaming Market Report from Newzoo. From each, let us pick one area that caught our eyes.

The first one is Gaming-as-a-Platform, i.e. to use games and game engines for non-gaming content like fashion shows and concerts. Not necessarily for big brands and big artists. But think of the creator economy and everything you can create yourself or provide the tools for other creators to utilize gaming environments. And of course even "standard" gaming content is worth pursuing. Here are some platform examples, not counting in game engines like Unity, Unreal, or UPBGE:

The second area is esports, i.e. "competitive gaming at a professional level and in an organized format (a tournament or league) with a specific goal." The numbers are impressive:

  • "Global esports revenues will grow to $1,084 million in 2021, a year-on-year
    growth of +14.5%, up from $947.1 million in 2020."
  • "The global games live-streaming audience will hit 728.8 million in 2021, growing
    +10.0% from 2020. It will grow to 920.3 million by 2024, a CAGR of +9.2%."

And here's a thing: these numbers only "reflect the professional competitive gaming scene and exclude viewership or revenues generated through amateur competitive gaming." This highlights the downmarket opportunity for indie makers, side project builders, and bootstrappers. Find solutions for a certain niche in the esports ecosystem, i.e. for broadcasting platforms, game publishers, sponsors/ advertisers, organizers, consumers, teams, players, and influencers.

Newzoo's trends report highlights more trends of interest to us:

  • Diversification: In addition to gaming itself, focus on creating lifestyle brands or content creation
  • Traditional sports and esports: established clubs expand to esports. For example, more than 10 soccer clubs from the German 1. and 2. Bundesliga have active esports teams.
  • League-based formats: the move from international tournaments to regional formats

Again, apply these trends to small and local teams to find problems to solve and your future customers. As I wrote back in issue #16 about soccer: imagine the number of shares and likes you get on information about your 12 y/o daughter's last game in her local league.

💬 Social Listening

Listening on social networks to find out what people are looking for.

Top "request for product" tweets on Twitter:

Selected "someone invent" tweets on Twitter:

📚 Worth Reading

A process for finding your niche - "This guide will lay out, in excruciating detail, how to identify hungry niche markets for your creative work. We’ll also ensure you find the right market, and the right subculture, for you."

Ukrayinska Pravda: Bringing innovation to the membership model - Focuses on news subscription models. But the way of thinking can be applied to all products/ markets. "There is an abundance of reader revenue model success stories in Western media markets. More interesting, is when these solutions spread across the globe, where they are tested, refined and implemented in more challenging economic landscapes, with comparably lower GDP per capita or without established traditions of paying for content."

The difference between R&D innovation and business model innovation - Strategyzer blog post analyzing Valve Software's business model.

The next three articles are some kind of special. They are not directly related to business ideas or side projects. Instead, the highlight that there's more outside our "happy bubble." Products and tech provide value and there's more to value(s) than just profit.

You’re Doing It Wrong: Notes on Criticism and Technology Hype - Long-read about the criti-hype, a form of "criticism that both feeds and feeds on hype", both in media and academics.

For Big Tech whistleblowers, there’s no such thing as 'moving on' - Stories from people who blew the whistle on big tech companies and what happened to them after they left the respective company.

I Thought My Job Was To Report On Technology In India. Instead, I Got A Front-Row Seat To The Decline Of My Democracy. - A crushing personal report from someone who sees more around tech than just "discussing gadgets and Apple rumors."

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