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Greetings, Adventurer!

Yomi is the Japanese land of the dead. It was mentioned in the ancient Kojiki, a collection of myths and legends purportedly composed in the 8th century. In Yomi, the dead live out a muted, eternal existence, regardless of their past deeds.

Campaigns in Yomi

We must always be respectful when setting games in places that are significant to others. We must go as respectful travellers, realizing that we are journeying into a land that others understand better than we do. This short guide can only introduce you to the world of Yomi, but its lore is truly vast, so it might be the perfect inspiration for your own campaign.  

Yomi is more like Limbo or the Shadow Plane in Pathfinder than Hell. People do not go there because of their sins or lack of faith, they go there because it is the next step of their journey. People do not usually return from Yomi after they have feasted in Yomi, but that probably won’t stop your players from trying.

Yomi is both a land of shadows and corruption. You might find people covered in maggots or pass through a stranger like a ghost. Yomi is as cold as a tomb, but its residents seem only dimly aware of the cold. The rain hardly ever falls on crops unless it floods the land, the wind never moves ships unless it throws them against the rocks, and the sun is forever pale and powerless.

The responsibilities you had in life might remain in death, but they are no easier. A farmer might work a field that grows only rotting rice, or a baker might put bread into an oven that never gets hot enough for cooking. Emperors still reign, but they too must suffer the entropy that pervades Yomi, as their kingdom falls apart no matter what brilliant decrees they might enforce.

Travellers wandering through Yomi navigate by landmarks rather than distances. While two places might be considered “close” to each other, their true distance is in constant flux. A journey might take a day or a month, and a traveller that strays from their course is doomed to wander aimlessly until they discover a known landmark.
 

NPCs from Yomi

The Tetsuakuto and other NPCs will appear in the Grimdark Pamphlet.
 

Tetsuakuto (Iron Bandit)

Encased in black iron plate, tetsuakuto wear hideous menpō face masks bearing octopus designs.

The Tetsuzaku, or Iron Bandits, were feared outlaws that menaced major trade routes throughout the Empire. When they were finally captured they were boiled alive in their iron plate before being offered to a kami of the ocean cliffs. Through some occult bargain, they returned from Yomi to plague those who live near the sea, before returning back to the lands of the dead.


Tetsuakuto

Medium undead, lawful evil
Armor Class 18 (plate)
Hit Points 76 (8d8 + 40)
Speed 30 ft.
 
  STR 
  DEX 
  CON 
  INT 
  WIS 
  CHA 
  18 (+4)    12 (+1)    16 (+3)    10 (+0)    14 (+2)    12 (+1) 

Saving Throws Con +5
Skills Athletics +6
Damage Immunities cold
Condition Immunities frightened
Senses darkvision 60 ft., passive Perception 12
Languages Common
Challenge 4 (1,100 XP)
 
Undead Fortitude. If damage reduces the tetsuakuto to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the tetsuakuto drops to 1 hit point instead.
 

Actions

Multiattack. The tetsuakuto makes two attacks with its naginata.
Naginata. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 9 (1d8 + 4) slashing damage. On a successful hit, the target must succeed on a DC 13 Dexterity save or fall prone.
Reactions
Spike Rake. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) slashing damage.
 

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May you have many successful adventures.
Rodney Sloan
Rising Phoenix Games
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