Vulkan SDK is Vulkan Video Ready
LunarG has released the Vulkan Software Development Kit (SDK) version 1.3.239.0 for Windows and Linux with full support for the four Vulkan Video extensions finalized in December 2022, including header upgrades and Validation Layer integration. Together with drivers shipping from multiple GPU vendors, developers are now equipped with the essential tools to use Vulkan Video-accelerated H.264 and H.265 decode in frameworks and applications.
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Khronos Releases OpenCL 3.0.13 Update
Khronos released the OpenCL 3.0.13 maintenance update to improve specification clarity and usability. The specification and documentation can be downloaded from the OpenCL Registry. This release includes upgrades to the OpenCL SDK, including improved pkg-config support for the OpenCL headers and ICD loader. The OpenCL ICD loader also includes a utility to query which OpenCL loader layers are enabled, and upstreams build support for FreeBSD and Windows using MinGW.
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Vulkan Ecosystem and SDK Survey
LunarG, developers of the Vulkan SDK, are asking Vulkan developers to complete a survey to better understand what’s working well and what needs improvement in the Vulkan API ecosystem. This survey is a cooperative effort between LunarG and the Khronos Vulkan Working Group. The survey closes on Monday, February 27th, 2023.
Complete the survey
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Read the LunarG progress report highlighting the Vulkan API ecosystem and SDK enhancements completed in 2022, prioritized from developer feedback from the December 2021 Vulkan SDK and Ecosystem survey.
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ACM ByteCast Podcast: Neil Trevett
In this episode of ACM ByteCast, Rashmi Mohan hosts Neil Trevett as they discuss Neil’s career, the evolution of computer graphics, and his role at NVIDIA, where his work focuses on helping developers make good use of GPUs. He also explains the benefits of standardization in industry and how open standards can enable innovation and interoperability.
Listen to the podcast
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Vulkan Hardware Capability Viewer 3.28 Released
The open source Vulkan Hardware Capability Viewer version 3.28 has been released with added support for new Vulkan extensions, updates to the Vulkan profiles library and bug fixes. Click through for release notes.
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Getting Started with Vulkan Compute Acceleration
Vulkan was designed with compute support as a mandatory feature. In this blog, Sascha Willems shows how to get started with Vulkan compute acceleration. More...
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Exploring Rust for Vulkan Drivers, Part 1
Over the course of the last decade, Rust has emerged as a new programming language for writing safe low-level code. In the first of a series, Faith Ekstrand explores using Rust to write Mesa Vulkan drivers. More...
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GPU-Accelerated Video Processing with NVIDIA In-Depth Support for Vulkan Video
Vulkan Video gives developers the choice of a powerful new API for accessing video processing acceleration. NVIDIA is expanding its commitment to Vulkan Video with tools and samples to help applications efficiently harness this significant new functionality. In this NVIDIA blog post, they will help you discover whether Vulkan Video is right for your application—and if so, how to get started. More...
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Blender glTF I/O: Support for glTF PBR Material Extensions
In this blog post, Julien Duroure gives an update on Blender’s glTF Importer/Exporter including support for a variety of glTF PBR material extensions, what’s new in Blender 3.3, and extension add-ons. More...
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Optimizing 3D glTF Assets for Interactive Journalism
During New York Times R&D’s work developing 3D storytelling tools with the newsroom, they built plugins that fill the gap for Vite and Rollup. These plugins enable build tools to parse and optimize 3D scenes using the popular and web-friendly glTF file format (.gltf, .glb). Now, they’re excited to share that they’ve open sourced these plugins for anyone to use. More...
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Vulkanised 2023
The largest event dedicated to 3D developers using the Vulkan API took place in beautiful Munich, Germany on Feb 7-9, 2023. Over three days, developers learned from leading Vulkan experts and gained real-world insights into the latest Vulkan developments, extensions, applications, techniques, technologies and tools. Stay tuned, in the coming weeks, we'll be releasing video from the tutorials and session papers. Check out photos from the event here.
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WebGL + WebGPU Meetup
The winter WebGL + WebGPU featured updates from each of the working groups and presentations from Google on Google Earth and Three.js. Presentations and the recording from the event are available here.
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glTF Virtual Meetup
Members of the 3D Formats Working Group presented on getting CGI content ready for real-time with glTF and staging glTF to the Metaverse. Presentations and the recording from the event are available here.
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Geospatial Webinar
Members from glTF's Geospatial Special Interest Group presented on scaling glTF with 3D tiles, I3S, point clouds, and the "Geospatial Profile" for glTF. Presentations and the recording from the event are available here.
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Geo Week
February 13-15, 2023
Geo Week: the next step in the evolution of the International Lidar Mapping Forum (ILMF), SPAR 3D Expo & Conference and AEC Next. The combined conference program and tradeshow floor will feature commercial applications of 3D technologies, innovations and case studies in the built environment, advanced airborne and terrestrial remote sensing solutions, smart products for a full project team, and much more!
Come see what Khronos-related sessions are currently scheduled. More...
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glTF Meetups
April 4, May 2, June 6, & July 11, 2023
These unique Khronos led events provide 3D developers and animators an opportunity to meet up and learn how to get the most from using the glTF 3D format in their applications, products, and tools. Each event includes three or four speakers who showcase their use of glTF, as well as sharing any advice they have on best practices and tools. Sessions conclude with an open “Ask the Experts” Q&A. Virtual meetups are FREE to attend (registration required).
We are inviting anyone who would like to share their experiences of using glTF to submit a short proposal:
- Content Creators (Developers and Artists) are invited to share details on any aspect of their glTF development (use case, asset creation pipeline, challenges faced, tips & techniques, etc.)
- Tool Vendors are invited to share the latest glTF tooling for asset creation and display
Live demonstrations are strongly encouraged, and speakers are generally given 10-15 minutes to speak, plus 5 minutes for Q&A.
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