Because many prices in the game are similar to their real-life counterparts, and given the limited number of customers we could include in each locality, we implemented a customer effect scale of 1:10 to ensure businesses could become profitable.
In effect, each customer has an in-game impact of 10 customers. For example, the 60 customers in Street Corner have an effect equivalent to 600 customers.
The outdoor population size in each locality depends on the influence of three main factors, which are:
The influence of any of these factors determines the outdoor population size in each locality and the City at large.
For example, the image below shows the difference between the outdoor and base population size in Glamour and Hip Street.